#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System; using System.Collections.Generic; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Displays a custom animation if conditions are satisfied.")] public class WithDecorationInfo : UpgradableTraitInfo, ITraitInfo { [Desc("Image used for this decoration. Defaults to the actor's type.")] public readonly string Image = null; [Desc("Sequence used for this decoration (can be animated).")] public readonly string Sequence = null; [Desc("Palette to render the sprite in. Reference the world actor's PaletteFrom* traits.")] public readonly string Palette = "chrome"; [Desc("Pixel offset relative to the top-left point of the actor's bounds.")] public readonly int2 Offset = int2.Zero; [Desc("The Z offset to apply when rendering this decoration.")] public readonly int ZOffset = 1; [Desc("Visual scale of the image.")] public readonly float Scale = 1f; [Desc("Should this be visible to allied players?")] public readonly bool ShowToAllies = true; [Desc("Should this be visible to enemy players?")] public readonly bool ShowToEnemies = false; public virtual object Create(ActorInitializer init) { return new WithDecoration(init.Self, this); } } public class WithDecoration : UpgradableTrait, IRender { readonly WithDecorationInfo info; readonly string image; readonly Animation anim; public WithDecoration(Actor self, WithDecorationInfo info) : base(info) { this.info = info; image = info.Image ?? self.Info.Name; anim = new Animation(self.World, image); anim.Paused = () => self.World.Paused; anim.PlayRepeating(info.Sequence); } public virtual bool ShouldRender(Actor self) { return true; } public IEnumerable Render(Actor self, WorldRenderer wr) { if (IsTraitDisabled) yield break; if (self.IsDead || !self.IsInWorld) yield break; if (anim == null) yield break; var allied = self.Owner.IsAlliedWith(self.World.RenderPlayer); if (!allied && !info.ShowToEnemies) yield break; if (allied && !info.ShowToAllies) yield break; if (!ShouldRender(self)) yield break; if (self.World.FogObscures(self)) yield break; var pxPos = wr.ScreenPxPosition(self.CenterPosition); var actorBounds = self.Bounds; actorBounds.Offset(pxPos.X, pxPos.Y); pxPos = new int2(actorBounds.Left, actorBounds.Top); var img = anim.Image; var imgSize = img.Size.ToInt2(); pxPos = pxPos.WithX(pxPos.X + imgSize.X / 2).WithY(pxPos.Y + imgSize.Y / 2); pxPos += info.Offset; var renderPos = wr.Position(pxPos); anim.Tick(); yield return new SpriteRenderable(img, renderPos, WVec.Zero, info.ZOffset, wr.Palette(info.Palette), info.Scale, true); } } }