#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.RA { class ConquestVictoryConditionsInfo : TraitInfo { } class ConquestVictoryConditions : ITick, IVictoryConditions, IResolveOrder { public bool HasLost { get; private set; } public bool HasWon { get; private set; } public void Tick(Actor self) { var hasAnything = self.World.Queries.OwnedBy[self.Owner] .WithTrait().Any(); var hasLost = !hasAnything && !self.Owner.NonCombatant; if (hasLost && !HasLost) Surrender(self); HasLost = hasLost; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "Surrender") Surrender(self); } void Surrender(Actor self) { Game.Debug("{0} is defeated.".F(self.Owner.PlayerName)); foreach (var a in self.World.Queries.OwnedBy[self.Owner]) a.InflictDamage(a, a.Health, null); self.Owner.Shroud.Disabled = true; HasLost = true; } } /* tag trait for things that must be destroyed for a short game to end */ class MustBeDestroyedInfo : TraitInfo { } class MustBeDestroyed { } }