#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.RA.Render; using OpenRA.Traits; namespace OpenRA.Mods.RA { class IronCurtainPowerInfo : SupportPowerInfo { public readonly float Duration = 0f; public override object Create(ActorInitializer init) { return new IronCurtainPower(init.self, this); } } class IronCurtainPower : SupportPower, IResolveOrder { public IronCurtainPower(Actor self, IronCurtainPowerInfo info) : base(self, info) { } protected override void OnBeginCharging() { Sound.PlayToPlayer(Owner, "ironchg1.aud"); } protected override void OnFinishCharging() { Sound.PlayToPlayer(Owner, "ironrdy1.aud"); } protected override void OnActivate() { Game.controller.orderGenerator = new SelectTarget(); Sound.Play("slcttgt1.aud"); } public void ResolveOrder(Actor self, Order order) { if (!IsAvailable) return; if (order.OrderString == "IronCurtain") { if (self.Owner == self.World.LocalPlayer) Game.controller.CancelInputMode(); var curtain = self.World.Queries.WithTrait() .Where(a => a.Actor.Owner != null) .FirstOrDefault().Actor; if (curtain != null) curtain.traits.Get().PlayCustomAnim(curtain, "active"); Sound.Play("ironcur9.aud", order.TargetActor.CenterLocation); order.TargetActor.traits.Get().Activate(order.TargetActor, (int)((Info as IronCurtainPowerInfo).Duration * 25 * 60)); FinishActivate(); } } class SelectTarget : IOrderGenerator { public SelectTarget() { } public IEnumerable Order(World world, int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Right) Game.controller.CancelInputMode(); return OrderInner(world, xy, mi); } IEnumerable OrderInner(World world, int2 xy, MouseInput mi) { if (mi.Button == MouseButton.Left) { var underCursor = world.FindUnitsAtMouse(mi.Location) .Where(a => a.Owner != null && a.traits.Contains() && a.traits.Contains()).FirstOrDefault(); if (underCursor != null) yield return new Order("IronCurtain", underCursor.Owner.PlayerActor, underCursor); } yield break; } public void Tick(World world) { var hasStructure = world.Queries.OwnedBy[world.LocalPlayer] .WithTrait() .Any(); if (!hasStructure) Game.controller.CancelInputMode(); } public void Render(World world) { } public string GetCursor(World world, int2 xy, MouseInput mi) { mi.Button = MouseButton.Left; return OrderInner(world, xy, mi).Any() ? "ability" : "move-blocked"; } } } // tag trait for the building class IronCurtainInfo : TraitInfo { } class IronCurtain { } }