#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Linq; using OpenRA.Activities; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Common.Activities { public class HeliReturnToBase : Activity { readonly Aircraft heli; readonly bool alwaysLand; readonly bool abortOnResupply; Actor dest; public HeliReturnToBase(Actor self, bool abortOnResupply, Actor dest = null, bool alwaysLand = true) { heli = self.Trait(); this.alwaysLand = alwaysLand; this.abortOnResupply = abortOnResupply; this.dest = dest; } public Actor ChooseHelipad(Actor self, bool unreservedOnly) { var rearmBuildings = heli.Info.RearmBuildings; return self.World.Actors.Where(a => a.Owner == self.Owner && rearmBuildings.Contains(a.Info.Name) && (!unreservedOnly || !Reservable.IsReserved(a))) .ClosestTo(self); } public override Activity Tick(Actor self) { // Refuse to take off if it would land immediately again. // Special case: Don't kill other deploy hotkey activities. if (heli.ForceLanding) return NextActivity; if (IsCanceled) return NextActivity; if (dest == null || dest.IsDead || Reservable.IsReserved(dest)) dest = ChooseHelipad(self, true); var initialFacing = heli.Info.InitialFacing; if (dest == null || dest.IsDead) { var nearestHpad = ChooseHelipad(self, false); if (nearestHpad == null) return ActivityUtils.SequenceActivities(new Turn(self, initialFacing), new HeliLand(self, true), NextActivity); else { var distanceFromHelipad = (nearestHpad.CenterPosition - self.CenterPosition).HorizontalLength; var distanceLength = heli.Info.WaitDistanceFromResupplyBase.Length; // If no pad is available, move near one and wait if (distanceFromHelipad > distanceLength) { var randomPosition = WVec.FromPDF(self.World.SharedRandom, 2) * distanceLength / 1024; var target = Target.FromPos(nearestHpad.CenterPosition + randomPosition); return ActivityUtils.SequenceActivities(new HeliFly(self, target, WDist.Zero, heli.Info.WaitDistanceFromResupplyBase), this); } return this; } } var exit = dest.Info.TraitInfos().FirstOrDefault(); var offset = (exit != null) ? exit.SpawnOffset : WVec.Zero; if (ShouldLandAtBuilding(self, dest)) { heli.MakeReservation(dest); return ActivityUtils.SequenceActivities( new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)), new Turn(self, initialFacing), new HeliLand(self, false), new ResupplyAircraft(self), !abortOnResupply ? NextActivity : null); } return ActivityUtils.SequenceActivities( new HeliFly(self, Target.FromPos(dest.CenterPosition + offset)), NextActivity); } bool ShouldLandAtBuilding(Actor self, Actor dest) { if (alwaysLand) return true; if (heli.Info.RepairBuildings.Contains(dest.Info.Name) && self.GetDamageState() != DamageState.Undamaged) return true; return heli.Info.RearmBuildings.Contains(dest.Info.Name) && self.TraitsImplementing() .Any(p => !p.AutoReloads && !p.FullAmmo()); } } }