^Palettes: -PlayerColorPalette: IndexedPlayerPalette: BasePalette: terrain RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 PlayerIndex: GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 Nod: 127, 126, 125, 124, 122, 46, 120, 47, 125, 124, 123, 122, 42, 121, 120, 120 Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198 IndexedPlayerPalette@units: BasePalette: terrain BaseName: player-units RemapIndex: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 PlayerIndex: GDI: 176, 177, 178, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 190, 191 Nod: 161, 200, 201, 202, 204, 205, 206, 12, 201, 202, 203, 204, 205, 115, 198, 114 Neutral: 192, 164, 132, 155, 133, 197, 112, 12, 163, 132, 155, 133, 134, 197, 154, 198 Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true Shroud: FogLocked: True FogEnabled: True ExploredMapLocked: True ExploredMapEnabled: False PlayerResources: DefaultCashLocked: True DefaultCash: 4000 World: -CrateSpawner: -SpawnMPUnits: -MPStartLocations: LuaScript: Scripts: nod03a.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES MusicPlaylist: StartingMusic: chrg226m VictoryMusic: nod_win1 MissionData: Briefing: GDI has established a prison camp, where they are detaining some of the local political leaders.\n\nKane wishes to liberate these victims.\n\nDestroy the GDI forces and capture the prison, do not destroy it. BriefingVideo: nod3.vqa StartVideo: dessweep.vqa WinVideo: desflees.vqa LossVideo: flag.vqa MapCreeps: Locked: True Enabled: False MapBuildRadius: AllyBuildRadiusLocked: True AllyBuildRadiusEnabled: False MapOptions: ShortGameLocked: True ShortGameEnabled: False ^Vehicle: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Tank: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Helicopter: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Infantry: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false RenderSprites: PlayerPalette: player-units ^Plane: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Ship: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Building: Tooltip: GenericVisibility: Enemy, Neutral ShowOwnerRow: false ^CivBuilding: Tooltip: GenericVisibility: Enemy, Neutral ShowOwnerRow: false ^CivBuildingHusk: Tooltip: GenericVisibility: Enemy, Neutral ShowOwnerRow: false ^Wall: Tooltip: ShowOwnerRow: false ^CommonHuskDefaults: Tooltip: GenericVisibility: Enemy, Ally, Neutral GenericStancePrefix: false ShowOwnerRow: false RenderSprites: PlayerPalette: player-units HQ: AirstrikePower: Prerequisites: ~disabled Tooltip: Description: Provides an overview of the battlefield.\nRequires power to operate. NUK2: Buildable: Prerequisites: ~disabled AFLD: Buildable: Prerequisites: ~disabled HPAD: Buildable: Prerequisites: ~disabled FIX: Buildable: Prerequisites: ~disabled TMPL: Buildable: Prerequisites: ~disabled GUN: Buildable: Prerequisites: ~disabled SAM: Buildable: Prerequisites: ~disabled OBLI: Buildable: Prerequisites: ~disabled GTWR: Buildable: Prerequisites: ~disabled BRIK: Buildable: Prerequisites: ~disabled WEAP: Buildable: Prerequisites: ~disabled EYE: Buildable: Prerequisites: ~disabled ATWR: Buildable: Prerequisites: ~disabled E4: Buildable: Prerequisites: ~disabled E5: Buildable: Prerequisites: ~disabled RMBO: Buildable: Prerequisites: ~disabled MISS: Tooltip: Name: Prison Capturable: CaptureThreshold: 1 HARV: RenderSprites: PlayerPalette: player MCV: RenderSprites: PlayerPalette: player HARV.Husk: RenderSprites: PlayerPalette: player MCV.Husk: RenderSprites: PlayerPalette: player