#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using OpenRA.Effects; using OpenRA.Traits; namespace OpenRA.Mods.Cnc { class DeadBuildingStateInfo : ITraitInfo, ITraitPrerequisite, ITraitPrerequisite { public readonly int LingerTime = 20; public readonly bool Zombie = false; // Civilian structures stick around after death public object Create(ActorInitializer init) { return new DeadBuildingState(init.self, this); } } class DeadBuildingState : INotifyDamage { DeadBuildingStateInfo info; RenderSimple rs; public DeadBuildingState(Actor self, DeadBuildingStateInfo info) { this.info = info; rs = self.Trait(); self.Trait().RemoveOnDeath = !rs.anim.HasSequence("dead"); } public void Damaged(Actor self, AttackInfo e) { if (e.DamageStateChanged && e.DamageState == DamageState.Dead) { if (!rs.anim.HasSequence("dead")) return; rs.anim.PlayRepeating("dead"); if (!info.Zombie) self.World.AddFrameEndTask( w => w.Add( new DelayedAction(info.LingerTime, () => self.Destroy()))); } } } }