#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System.Linq; using OpenRA.Mods.RA.Activities; using OpenRA.Traits; using OpenRA.Traits.Activities; using System.Drawing; namespace OpenRA.Mods.RA { class RepairableNearInfo : TraitInfo, ITraitPrerequisite { [ActorReference] public readonly string[] Buildings = { "spen", "syrd" }; } class RepairableNear : IIssueOrder, IResolveOrder, IOrderCursor { public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor) { if (mi.Button != MouseButton.Right) return null; if (underCursor == null) return null; if (underCursor.Owner == self.Owner && self.Info.Traits.Get().Buildings.Contains( underCursor.Info.Name ) && self.GetDamageState() > DamageState.Undamaged) return new Order("Enter", self, underCursor); return null; } public string CursorForOrder(Actor self, Order order) { return (order.OrderString == "Enter") ? "enter" : null; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "Enter") { self.CancelActivity(); self.QueueActivity(new Move(order.TargetActor, 1)); if (self.Owner == self.World.LocalPlayer) self.World.AddFrameEndTask( w => { var line = self.TraitOrDefault(); if (line != null) line.SetTargetSilently(self, Target.FromActor(order.TargetActor), Color.Green); }); self.QueueActivity(new Repair(order.TargetActor)); } } } }