UnitExplode: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 50 Falloff: 1000, 368, 135, 50, 18, 7, 0 DeathType: 2 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 Warhead@2Eff: CreateEffect Explosion: large_twlt ImpactSound: expnew09.aud UnitExplodeSmall: Warhead@1Dam: SpreadDamage Spread: 426 Damage: 40 DeathType: 2 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 Warhead@2Eff: CreateEffect Explosion: medium_brnl ImpactSound: expnew13.aud Minigun: ReloadDelay: 21 Range: 4c0 Report: INFGUN3.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 12 DeathType: 1 ProneModifier: 70 Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 Warhead@2Eff: CreateEffect Explosion: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: water_piffs ValidImpactTypes: Water Grenade: ReloadDelay: 60 Range: 4c512 Projectile: Bullet Speed: 85 High: yes Shadow: true Angle: 62 Inaccuracy: 554 Image: DISCUS Warhead@1Dam: SpreadDamage Spread: 171 Damage: 40 DeathType: 3 ProneModifier: 70 Versus: None: 100 Wood: 85 Light: 70 Heavy: 35 Concrete: 28 Warhead@2Eff: CreateEffect Explosion: large_grey_explosion ImpactSound: expnew13.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: small_watersplash ImpactSound: ssplash3.aud ValidImpactTypes: Water Bazooka: ReloadDelay: 60 Range: 6c0 Report: RKETINF1.AUD ValidTargets: Ground, Air Palette: ra Projectile: Missile Speed: 213 Arm: 3 High: true Shadow: true Inaccuracy: 128 Image: DRAGON ROT: 8 RangeLimit: 50 CloseEnough: 256 LockOnProbability: 80 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 35 DeathType: 2 ValidTargets: Ground, Air Versus: None: 25 Wood: 65 Light: 75 Heavy: 100 Concrete: 60 Warhead@2Eff: CreateEffect Explosion: small_clsn ImpactSound: expnew12.aud InvalidImpactTypes: Water, Air, AirHit Warhead@3EffWater: CreateEffect Explosion: small_watersplash ImpactSound: ssplash3.aud ValidImpactTypes: Water Warhead@4EffAir: CreateEffect Explosion: small_twlt ImpactSound: expnew12.aud ValidImpactTypes: Air, AirHit MultiCluster: ReloadDelay: 80 Range: 6c0 Report: MISL1.AUD ValidTargets: Ground Palette: ra Projectile: Missile Speed: 170 Arm: 2 High: yes Shadow: true Inaccuracy: 128 Image: DRAGON ROT: 8 RangeLimit: 35 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 65 DeathType: 3 ValidTargets: Ground Versus: None: 25 Wood: 65 Light: 75 Heavy: 100 Concrete: 60 Warhead@2Eff: CreateEffect Explosion: large_explosion ImpactSound: expnew09.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: small_watersplash ImpactSound: ssplash2.aud ValidImpactTypes: Water Heal: ReloadDelay: 80 Range: 2c849 Report: HEALER1.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 213 Damage: -50 DeathType: 1 ProneModifier: 100 Versus: Wood: 0 Light: 0 Heavy: 0 Concrete: 0 Sniper: ReloadDelay: 60 Range: 6c768 Report: SILENCER.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 150 DeathType: 1 ProneModifier: 100 Versus: None: 100 Wood: 0 Light: 0 Heavy: 0 Concrete: 0 M1Carbine: ReloadDelay: 20 Range: 4c0 Report: INFGUN3.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 DeathType: 1 ProneModifier: 70 Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 Warhead@2Eff: CreateEffect Explosion: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: water_piffs ValidImpactTypes: Water LtRail: ReloadDelay: 60 Range: 6c0 Report: BIGGGUN1.AUD Projectile: LaserZap Speed: 1c682 BeamWidth: 1 BeamDuration: 10 Color: 200,0,128,255 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 150 DeathType: 2 ProneModifier: 100 Versus: None: 100 Wood: 130 Light: 150 Heavy: 110 Concrete: 5 CyCannon: ReloadDelay: 50 Range: 7c0 Report: SCRIN5B.AUD ValidTargets: Ground Projectile: Bullet Speed: 192 High: yes Shadow: true Image: TORPEDO Warhead@1Dam: SpreadDamage Spread: 256 Damage: 120 DeathType: 6 ProneModifier: 100 ValidTargets: Ground Versus: None: 100 Wood: 65 Light: 75 Heavy: 50 Concrete: 40 Warhead@2Eff: CreateEffect Explosion: large_bang ImpactSound: expnew12.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: small_watersplash ImpactSound: ssplash3.aud ValidImpactTypes: Water Vulcan3: ReloadDelay: 30 Burst: 3 Range: 4c0 Report: CYGUN1.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 10 DeathType: 1 ProneModifier: 70 Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 Warhead@2Eff: CreateEffect Explosion: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: water_piffs ValidImpactTypes: Water Vulcan2: ReloadDelay: 50 Burst: 3 Range: 6c0 Report: TSGUN4.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 50 DeathType: 1 ProneModifier: 70 Versus: None: 100 Wood: 60 Light: 40 Heavy: 25 Concrete: 10 Warhead@2Eff: CreateEffect Explosion: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: water_piffs ValidImpactTypes: Water Vulcan: ReloadDelay: 60 Range: 4c0 Report: CHAINGN1.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 20 DeathType: 1 ProneModifier: 70 Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 Warhead@2Eff: CreateEffect Explosion: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: water_piffs ValidImpactTypes: Water FiendShard: ReloadDelay: 30 Burst: 3 Range: 5c0 Report: FIEND2.AUD Palette: greentiberium Projectile: Bullet Speed: 213 Image: CRYSTAL4 Inaccuracy: 512 Shadow: true Angle: 88 Warhead@1Dam: SpreadDamage Damage: 35 DeathType: 1 ProneModifier: 100 Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 Warhead@3EffWater: CreateEffect Explosion: small_watersplash ImpactSound: ssplash3.aud ValidImpactTypes: Water JumpCannon: ReloadDelay: 40 Burst: 2 Range: 5c0 Report: JUMPJET1.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 15 DeathType: 1 ProneModifier: 70 Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 Warhead@2Eff: CreateEffect Explosion: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: water_piffs ValidImpactTypes: Water HoverMissile: ReloadDelay: 68 Burst: 2 Range: 8c0 Report: HOVRMIS1.AUD ValidTargets: Ground, Air Palette: ra Projectile: Missile Speed: 213 Arm: 2 High: yes Shadow: true Inaccuracy: 128 Image: DRAGON ROT: 8 RangeLimit: 35 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 30 DeathType: 2 ValidTargets: Ground, Air Versus: None: 25 Wood: 65 Light: 75 Heavy: 100 Concrete: 60 Warhead@2Eff: CreateEffect Explosion: small_clsn ImpactSound: expnew12.aud InvalidImpactTypes: Water, Air, AirHit Warhead@3EffWater: CreateEffect Explosion: small_watersplash ImpactSound: ssplash3.aud ValidImpactTypes: Water Warhead@4EffAir: CreateEffect Explosion: small_twlt ImpactSound: expnew12.aud ValidImpactTypes: Air, AirHit 120mmx: ReloadDelay: 80 Range: 6c768 Report: 120MMF.AUD Burst: 2 BurstDelay: 5 Palette: ra Projectile: Bullet Speed: 682 Image: 120mm Shadow: true Angle: 62 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 50 DeathType: 2 Versus: None: 25 Wood: 65 Light: 75 Heavy: 100 Concrete: 60 Warhead@2Eff: CreateEffect Explosion: medium_clsn ImpactSound: expnew14.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: small_watersplash ImpactSound: ssplash3.aud ValidImpactTypes: Water MammothTusk: ReloadDelay: 80 Range: 6c0 Report: MISL1.AUD ValidTargets: Air Burst: 2 Palette: ra Projectile: Missile Arm: 0 High: yes Shadow: true Inaccuracy: 128 Image: DRAGON ROT: 10 Speed: 170 RangeLimit: 35 Warhead@1Dam: SpreadDamage Spread: 171 Damage: 40 DeathType: 3 ProneModifier: 70 ValidTargets: Air Versus: None: 100 Wood: 85 Light: 70 Heavy: 35 Concrete: 28 Warhead@2Eff: CreateEffect Explosion: medium_bang ImpactSound: expnew12.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: small_watersplash ImpactSound: ssplash3.aud ValidImpactTypes: Water Repair: ReloadDelay: 80 Range: 1c819 Report: REPAIR11.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 213 Damage: -50 DeathType: 1 ProneModifier: 100 Versus: None: 0 Wood: 0 Light: 100 Heavy: 100 Concrete: 0 SlimeAttack: ReloadDelay: 80 Burst: 3 Range: 5c0 Report: VICER1.AUD Projectile: Bullet Speed: 426 Warhead@1Dam: SpreadDamage Damage: 100 DeathType: 2 ProneModifier: 100 Versus: Wood: 25 Light: 30 Heavy: 10 Concrete: 10 SuicideBomb: ReloadDelay: 1 Range: 0c512 Report: HUNTER2.AUD Warhead@1Dam: SpreadDamage Spread: 256 Damage: 110 Falloff: 10000, 3680, 1350, 500, 180, 70, 0 DeathType: 5 Versus: None: 90 Light: 60 Heavy: 25 Concrete: 50 Warhead@2Res: DestroyResource 120mm: ReloadDelay: 80 Range: 6c768 Report: 120MMF.AUD Projectile: Bullet Speed: 1c512 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 70 DeathType: 2 Versus: None: 25 Wood: 65 Light: 75 Heavy: 100 Concrete: 60 Warhead@2Eff: CreateEffect Explosion: large_clsn ImpactSound: expnew14.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: small_watersplash ImpactSound: ssplash3.aud ValidImpactTypes: Water MechRailgun: ReloadDelay: 60 Range: 8c0 Burst: 2 BurstDelay: 10 Report: RAILUSE5.AUD Projectile: LaserZap Color: 200,0,255,255 BeamWidth: 3 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 200 DeathType: 5 ProneModifier: 100 Versus: None: 200 Wood: 175 Light: 160 Heavy: 100 Concrete: 25 AssaultCannon: ReloadDelay: 50 Range: 5c0 Report: TSGUN4.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 DeathType: 1 ProneModifier: 70 Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 Warhead@2Eff: CreateEffect Explosion: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: water_piffs ValidImpactTypes: Water BikeMissile: ReloadDelay: 60 Burst: 2 BurstDelay: 60 Range: 5c0 Report: MISL1.AUD ValidTargets: Ground Palette: ra Projectile: Missile Arm: 2 High: yes Shadow: true Inaccuracy: 128 Image: DRAGON ROT: 8 Speed: 213 RangeLimit: 35 Warhead@1Dam: SpreadDamage Spread: 256 Damage: 40 DeathType: 2 ValidTargets: Ground Versus: None: 25 Wood: 65 Light: 75 Heavy: 100 Concrete: 60 Warhead@2Eff: CreateEffect Explosion: small_clsn ImpactSound: expnew12.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: small_watersplash ImpactSound: ssplash3.aud ValidImpactTypes: Water RaiderCannon: ReloadDelay: 55 Range: 4c0 Burst: 2 BurstDelay: 55 Report: CHAINGN1.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 40 DeathType: 1 ProneModifier: 70 Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 Warhead@2Eff: CreateEffect Explosion: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: water_piffs ValidImpactTypes: Water FireballLauncher: ReloadDelay: 50 Range: 4c256 Report: FLAMTNK1.AUD Projectile: Bullet Speed: 64 Image: FLAMEALL Inaccuracy: 384 Burst: 5 BurstDelay: 5 Warhead@1Dam: SpreadDamage Spread: 341 Damage: 25 DeathType: 5 ProneModifier: 100 Versus: None: 600 Wood: 148 Light: 59 Heavy: 6 Concrete: 2 SonicZap: ReloadDelay: 120 Range: 6c0 Charges: yes Report: SONIC4.AUD Projectile: LaserZap Color: 200,0,255,255 BeamWidth: 12 BeamDuration: 50 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 100 DeathType: 5 Versus: Heavy: 80 Concrete: 60 Dragon: ReloadDelay: 50 Range: 6c0 Burst: 2 Report: MISL1.AUD ValidTargets: Ground, Air Palette: ra Projectile: Missile Speed: 213 Arm: 2 High: yes Shadow: true Inaccuracy: 128 Image: DRAGON ROT: 8 RangeLimit: 35 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 30 DeathType: 2 ValidTargets: Ground, Air Versus: None: 25 Wood: 65 Light: 75 Heavy: 100 Concrete: 60 Warhead@2Eff: CreateEffect Explosion: small_clsn ImpactSound: expnew12.aud InvalidImpactTypes: Water, Air, AirHit Warhead@3EffWater: CreateEffect Explosion: small_watersplash ImpactSound: ssplash3.aud ValidImpactTypes: Water Warhead@4EffAir: CreateEffect Explosion: small_twlt ImpactSound: expnew12.aud ValidImpactTypes: Air, AirHit 90mm: ReloadDelay: 50 Range: 6c768 Report: 120MMF.AUD Palette: ra Projectile: Bullet Speed: 682 Image: 120mm Shadow: true Angle: 62 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 36 DeathType: 2 Versus: None: 25 Wood: 65 Light: 75 Heavy: 100 Concrete: 60 Warhead@2Eff: CreateEffect Explosion: medium_clsn ImpactSound: expnew14.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: small_watersplash ImpactSound: ssplash3.aud ValidImpactTypes: Water 155mm: ReloadDelay: 110 Range: 18c0 Report: 120MMF.AUD Palette: ra Projectile: Bullet Speed: 170 Image: 120mm Angle: 165 Shadow: true High: yes MinRange: 5c0 Warhead@1Dam: SpreadDamage Spread: 298 Damage: 150 DeathType: 3 ProneModifier: 100 Versus: None: 100 Wood: 85 Light: 68 Heavy: 35 Concrete: 35 Warhead@2Eff: CreateEffect Explosion: large_explosion ImpactSound: expnew06.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: small_watersplash ImpactSound: ssplash2.aud ValidImpactTypes: Water Hellfire: ReloadDelay: 50 Range: 6c0 Report: ORCAMIS1.AUD Burst: 2 ValidTargets: Ground, Air Palette: ra Projectile: Missile Speed: 256 Arm: 2 High: yes Shadow: true Inaccuracy: 128 Image: DRAGON ROT: 8 RangeLimit: 35 Warhead@1Dam: SpreadDamage Spread: 85 Damage: 30 DeathType: 2 ValidTargets: Ground, Air Versus: None: 30 Wood: 65 Light: 150 Heavy: 100 Concrete: 30 Warhead@2Eff: CreateEffect Explosion: small_bang ImpactSound: expnew12.aud InvalidImpactTypes: Water, Air, AirHit Warhead@3EffWater: CreateEffect Explosion: small_watersplash ImpactSound: ssplash3.aud ValidImpactTypes: Water Warhead@4EffAir: CreateEffect Explosion: small_twlt ImpactSound: expnew12.aud ValidImpactTypes: Air, AirHit Bomb: ReloadDelay: 10 Range: 5c0 Palette: player Projectile: Bullet Speed: 170 Image: canister Shadow: true Warhead@1Dam: SpreadDamage Spread: 298 Damage: 160 DeathType: 3 ProneModifier: 100 Versus: None: 200 Wood: 90 Light: 75 Heavy: 32 Concrete: 100 Warhead@2Eff: CreateEffect Explosion: large_explosion ImpactSound: expnew09.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: small_watersplash ImpactSound: ssplash3.aud ValidImpactTypes: Water Proton: ReloadDelay: 3 Range: 5c0 Report: SCRIN5B.AUD Burst: 2 ValidTargets: Ground, Air Projectile: Missile Speed: 256 Arm: 2 High: yes Shadow: true Inaccuracy: 128 Image: TORPEDO ROT: 1 RangeLimit: 35 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 20 DeathType: 3 ValidTargets: Ground, Air Versus: None: 25 Wood: 65 Light: 75 Heavy: 100 Concrete: 60 Warhead@2Eff: CreateEffect Explosion: small_bang ImpactSound: expnew12.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: small_watersplash ImpactSound: ssplash3.aud ValidImpactTypes: Water HarpyClaw: ReloadDelay: 36 Range: 5c0 Report: CYGUN1.AUD Projectile: Bullet Speed: 1c682 ValidTargets: Ground, Air Warhead@1Dam: SpreadDamage Spread: 128 Damage: 60 DeathType: 1 ProneModifier: 70 ValidTargets: Ground, Air Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 Warhead@2Eff: CreateEffect Explosion: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: water_piffs ValidImpactTypes: Water Pistola: ReloadDelay: 20 Range: 3c0 Report: GUN18.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 2 DeathType: 1 ProneModifier: 70 Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 Warhead@2Eff: CreateEffect Explosion: piff InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: water_piff ValidImpactTypes: Water Tiberium: ReloadDelay: 16 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 2 DeathType: 6 PreventProne: yes TiberiumHeal: ReloadDelay: 16 Warhead@1Dam: SpreadDamage Spread: 42 Damage: -2 DeathType: 6 PreventProne: yes IonCannon: ValidTargets: Ground, Air Warhead@1Dam_impact: SpreadDamage Spread: 1c0 Damage: 100 Falloff: 1000, 368, 135, 50, 18, 7, 0 DeathType: 5 ProneModifier: 100 ValidTargets: Ground, Air Warhead@2Eff_impact: CreateEffect Explosion: ring1 Warhead@3Dam_area: PerCellDamage Size: 2 Damage: 250 DeathType: 5 Delay: 3 ValidTargets: Ground, Air Warhead@4Smu_area: LeaveSmudge SmudgeType: Scorch Size: 2,1 Delay: 3 VulcanTower: ReloadDelay: 26 Range: 6c0 Report: CHAINGN1.AUD Projectile: Bullet Speed: 1c682 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 18 DeathType: 1 Versus: Wood: 60 Light: 40 Heavy: 25 Concrete: 10 Warhead@2Eff: CreateEffect Explosion: piffs InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: water_piffs ValidImpactTypes: Water RPGTower: ReloadDelay: 80 Range: 8c0 Report: GLNCH4.AUD Palette: player Projectile: Bullet Speed: 384 High: yes Shadow: true Angle: 62 Image: canister Warhead@1Dam: SpreadDamage Spread: 128 Damage: 110 DeathType: 2 ProneModifier: 70 Versus: None: 30 Wood: 75 Light: 90 Heavy: 100 Concrete: 70 Warhead@2Eff: CreateEffect Explosion: large_clsn ImpactSound: expnew14.aud InvalidImpactTypes: Water Warhead@3EffWater: CreateEffect Explosion: small_watersplash ImpactSound: ssplash2.aud ValidImpactTypes: Water SAMTower: ReloadDelay: 55 Range: 15c0 Report: SAMSHOT1.AUD ValidTargets: Air Palette: ra Projectile: Missile Speed: 298 Arm: 2 High: yes Shadow: true Inaccuracy: 128 Image: DRAGON ROT: 5 RangeLimit: 60 Warhead@1Dam: SpreadDamage Spread: 128 Damage: 33 DeathType: 2 ValidTargets: Air Warhead@2Eff: CreateEffect Explosion: small_clsn ImpactSound: expnew12.aud ObeliskLaser: ReloadDelay: 120 Range: 10c512 Charges: true Report: OBELRAY1.AUD Projectile: LaserZap BeamWidth: 4 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 250 DeathType: 5 ProneModifier: 60 Warhead@2Smu: LeaveSmudge SmudgeType: Scorch TurretLaser: ReloadDelay: 40 Range: 5c512 Report: LASTUR1.AUD Projectile: LaserZap BeamWidth: 2 BeamDuration: 5 Warhead@1Dam: SpreadDamage Spread: 42 Damage: 30 DeathType: 5 ProneModifier: 60 Warhead@2Smu: LeaveSmudge SmudgeType: Scorch EMPulseCannon: ReloadDelay: 100 Range: 10c0 Report: PLSECAN2.AUD Projectile: Bullet Speed: 425 High: yes Shadow: true Angle: 62 Image: pulsball Warhead@2Eff: CreateEffect Explosion: pulse_explosion # Dummy warhead to allow targeting Warhead@target: SpreadDamage Spread: 0 Damage: 0 PreventProne: true ValidTargets: Vehicle Warhead@emp: GrantUpgrade Range: 3c0 Duration: 250 Upgrades: empdisable ValidTargets: Vehicle TiberiumExplosion: Warhead@1Dam: SpreadDamage Spread: 9 Damage: 10 DeathType: 3 Versus: None: 90 Wood: 75 Light: 60 Heavy: 25 Warhead@2Res: CreateResource AddsResourceType: Tiberium Size: 1,1 Warhead@3Eff: CreateEffect Explosion: large_explosion ImpactSound: expnew09.aud