#region Copyright & License Information /* * Copyright 2007-2019 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.Mods.Common.HitShapes; using OpenRA.Primitives; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Shape of actor for targeting and damage calculations.")] public class HitShapeInfo : ConditionalTraitInfo, Requires { [Desc("Create a targetable position for each offset listed here (relative to CenterPosition).")] public readonly WVec[] TargetableOffsets = { WVec.Zero }; [Desc("Create a targetable position at the center of each occupied cell. Stacks with TargetableOffsets.")] public readonly bool UseTargetableCellsOffsets = false; [Desc("Defines which Armor types apply when the actor receives damage to this HitShape.", "If none specified, all armor types the actor has are valid.")] public readonly BitSet ArmorTypes = default(BitSet); [FieldLoader.LoadUsing("LoadShape")] public readonly IHitShape Type; static object LoadShape(MiniYaml yaml) { IHitShape ret; var shapeNode = yaml.Nodes.FirstOrDefault(n => n.Key == "Type"); var shape = shapeNode != null ? shapeNode.Value.Value : string.Empty; if (!string.IsNullOrEmpty(shape)) { try { ret = Game.CreateObject(shape + "Shape"); FieldLoader.Load(ret, shapeNode.Value); } catch (YamlException e) { throw new YamlException("HitShape {0}: {1}".F(shape, e.Message)); } } else ret = new CircleShape(); ret.Initialize(); return ret; } public override object Create(ActorInitializer init) { return new HitShape(init.Self, this); } } public class HitShape : ConditionalTrait, ITargetablePositions { BodyOrientation orientation; ITargetableCells targetableCells; public HitShape(Actor self, HitShapeInfo info) : base(info) { } protected override void Created(Actor self) { orientation = self.Trait(); targetableCells = self.TraitOrDefault(); base.Created(self); } bool ITargetablePositions.AlwaysEnabled { get { return Info.RequiresCondition == null; } } IEnumerable ITargetablePositions.TargetablePositions(Actor self) { if (IsTraitDisabled) yield break; if (Info.UseTargetableCellsOffsets && targetableCells != null) foreach (var c in targetableCells.TargetableCells()) yield return self.World.Map.CenterOfCell(c.First); foreach (var o in Info.TargetableOffsets) { var offset = orientation.LocalToWorld(o.Rotate(orientation.QuantizeOrientation(self, self.Orientation))); yield return self.CenterPosition + offset; } } } }