--[[ Copyright (c) The OpenRA Developers and Contributors This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] NodUnits = { "bike", "e3", "e1", "bggy", "e1", "e3", "bike", "bggy" } FirstAttackWave = { "e1", "e1", "e1", "e2", } SecondThirdAttackWave = { "e1", "e1", "e2", } GDIBase = { Base1, Base2, Base3, Base4, Base5, Base6, Base7 } Humvees = { Humvee1, Humvee2 } PatrolTeam = { Patrol1, Patrol2, Patrol3, Patrol4 } PatrolRoute = { PatrolA.Location, PatrolB.Location } SendAttackWave = function(units, spawnPoint) Reinforcements.Reinforce(GDI, units, { spawnPoint }, DateTime.Seconds(1), function(actor) IdleHunt(actor) end) end WorldLoaded = function() Nod = Player.GetPlayer("Nod") GDI = Player.GetPlayer("GDI") InitObjectives(Nod) CapturePrison = AddPrimaryObjective(Nod, "capture-prison") DestroyGDI = AddSecondaryObjective(Nod, "destroy-gdi-forces") Trigger.OnCapture(TechCenter, function() Trigger.AfterDelay(DateTime.Seconds(2), function() Nod.MarkCompletedObjective(CapturePrison) end) end) Trigger.OnKilled(TechCenter, function() Nod.MarkFailedObjective(CapturePrison) end) Utils.Do(PatrolTeam, function(a) a.Patrol(PatrolRoute, true) end) Media.PlaySpeechNotification(Nod, "Reinforce") Reinforcements.Reinforce(Nod, NodUnits, { NodEntry.Location, NodRallyPoint.Location }) Trigger.AfterDelay(DateTime.Seconds(9), function() Reinforcements.Reinforce(Nod, { "mcv" }, { NodEntry.Location, PlayerBase.Location }) end) Trigger.AfterDelay(DateTime.Seconds(20), function() SendAttackWave(FirstAttackWave, AttackWaveSpawnA.Location) end) Trigger.AfterDelay(DateTime.Seconds(50), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnB.Location) end) Trigger.AfterDelay(DateTime.Seconds(100), function() SendAttackWave(SecondThirdAttackWave, AttackWaveSpawnC.Location) end) Trigger.OnDamaged(GuardTower, function() if not TowerDamaged then TowerDamaged = true Utils.Do(Humvees, function(unit) IdleHunt(unit) end) end end) Trigger.OnAnyKilled(GDIBase, function() if not BaseAttacked then BaseAttacked = true Utils.Do(GDI.GetGroundAttackers(), function(unit) if not unit.IsDead then IdleHunt(unit) end end) end end) end Tick = function() if DateTime.GameTime > 2 then if Nod.HasNoRequiredUnits() then Nod.MarkFailedObjective(CapturePrison) end if GDI.HasNoRequiredUnits() then Nod.MarkCompletedObjective(DestroyGDI) end end end