doggie: Defaults: Filename: doggie.shp Tick: 80 Offset: 0, 0, 16 stand: Facings: 8 ShadowStart: 119 run: Start: 8 Length: 6 Facings: 8 ShadowStart: 127 attack: Start: 56 Length: 4 Facings: 8 ShadowStart: 175 laydown: Start: 88 Length: 2 ShadowStart: 207 hide: Start: 90 ShadowStart: 209 idle1: Start: 91 Length: 8 ShadowStart: 210 die-twirling: Start: 99 Length: 10 ShadowStart: 218 die-flying: Start: 99 Length: 10 ShadowStart: 218 die-exploding: Filename: s_bang34.shp Length: * die-crushed: Start: 105 Length: 4 ShadowStart: 224 Tick: 800 ZOffset: -511 die-burning: Start: 109 Length: 10 ShadowStart: 228 IgnoreWorldTint: True die-melting: Start: 109 Length: 10 ShadowStart: 228 vissml: idle: Filename: vissml.shp Length: 90 ShadowStart: 90 Tick: 80 Offset: 0, 0, 16 vislrg: idle: Filename: vislrg.shp Length: 90 ShadowStart: 90 Tick: 80 Offset: 0, 0, 16 attack: Combine: 0: Filename: vislgatk.shp Start: 5 Length: 35 1: Filename: vislgatk.shp Start: 0 Length: 5 Facings: -8 Length: 5 Tick: 80 Offset: 0, 0, 16 # ShadowStart: 40 # TODO: enable shadow frames floater: Defaults: Filename: floater.shp idle: Length: 16 ShadowStart: 32 Tick: 100 Offset: 0, 0, 16 attack: Length: 16 Start: 16 ShadowStart: 48 Tick: 100 Offset: 0, 0, 16 attack-shock: Length: 16 Start: 16 Tick: 100 Offset: 0, 0, 16 IgnoreWorldTint: True