using System; using System.Collections.Generic; using System.Linq; using System.Text; using OpenRa.Traits.Activities; namespace OpenRa.Traits { class RepairableInfo : ITraitInfo { public object Create(Actor self) { return new Repairable(self); } } class Repairable : IIssueOrder, IResolveOrder { IDisposable reservation; public Repairable(Actor self) { } public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor) { if (mi.Button != MouseButton.Right) return null; if (underCursor == null) return null; if (underCursor.Info.Name == "fix" && underCursor.Owner == self.Owner && !Reservable.IsReserved(underCursor)) return new Order("Enter", self, underCursor); return null; } public void ResolveOrder(Actor self, Order order) { if (reservation != null) { reservation.Dispose(); reservation = null; } if (order.OrderString == "Enter") { if (Reservable.IsReserved(order.TargetActor)) return; var res = order.TargetActor.traits.GetOrDefault(); if (res != null) reservation = res.Reserve(self); self.CancelActivity(); self.QueueActivity(new Move(((1 / 24f) * order.TargetActor.CenterLocation).ToInt2(), order.TargetActor)); self.QueueActivity(new Rearm()); self.QueueActivity(new Repair(true)); } } } }