#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Drawing; using System.Linq; using OpenRA.Traits; namespace OpenRA.Network { static class UnitOrders { public static void ProcessOrder( World world, int clientId, Order order ) { switch( order.OrderString ) { case "Chat": { var client = Game.LobbyInfo.Clients.FirstOrDefault(c => c.Index == clientId); if (client != null && Chrome.chatWidget != null) Chrome.chatWidget.AddLine(client, order.TargetString); break; } case "TeamChat": { var client = Game.LobbyInfo.Clients.FirstOrDefault(c => c.Index == clientId); if (client != null && Chrome.chatWidget != null) { var player = Game.world.players.Values.FirstOrDefault(p => p.Index == client.Index); var isAlly = (world.GameHasStarted) ? player != null && Game.world.LocalPlayer != null && player.Stances[Game.world.LocalPlayer] == Stance.Ally : client.Team == Game.LocalClient.Team; if (isAlly) Chrome.chatWidget.AddLine(client, "(Team) " + order.TargetString); } break; } case "StartGame": { if (Chrome.chatWidget != null) Chrome.chatWidget.AddLine(Color.White, "Server", "The game has started."); Game.StartGame(); break; } case "SyncInfo": { Game.SyncLobbyInfo(order.TargetString); break; } case "SetStance": { var targetPlayer = order.Player.World.players[order.TargetLocation.X]; order.Player.Stances[targetPlayer] = (Stance)order.TargetLocation.Y; Game.Debug("{0} has set diplomatic stance vs {1} to {2}".F( order.Player.PlayerName, targetPlayer.PlayerName, (Stance)order.TargetLocation.Y)); break; } default: { if( !order.IsImmediate ) foreach (var t in order.Subject.traits.WithInterface()) t.ResolveOrder(order.Subject, order); break; } } } } }