#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.Mods.Cnc.Activities; using OpenRA.Mods.Common; using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Orders; using OpenRA.Mods.Common.Traits; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits { public class InfiltratesInfo : ConditionalTraitInfo { public readonly HashSet Types = new HashSet(); [VoiceReference] public readonly string Voice = "Action"; [Desc("What diplomatic stances can be infiltrated by this actor.")] public readonly Stance ValidStances = Stance.Neutral | Stance.Enemy; [Desc("Behaviour when entering the structure.", "Possible values are Exit, Suicide, Dispose.")] public readonly EnterBehaviour EnterBehaviour = EnterBehaviour.Dispose; [Desc("Notification to play when a building is infiltrated.")] public readonly string Notification = "BuildingInfiltrated"; [Desc("Experience to grant to the infiltrating player.")] public readonly int PlayerExperience = 0; public override object Create(ActorInitializer init) { return new Infiltrates(this); } } public class Infiltrates : ConditionalTrait, IIssueOrder, IResolveOrder, IOrderVoice { public Infiltrates(InfiltratesInfo info) : base(info) { } public IEnumerable Orders { get { if (IsTraitDisabled) yield break; yield return new InfiltrationOrderTargeter(Info); } } public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued) { if (order.OrderID != "Infiltrate") return null; return new Order(order.OrderID, self, target, queued); } bool IsValidOrder(Actor self, Order order) { if (IsTraitDisabled) return false; // Not targeting an actor if (order.ExtraData == 0 && order.TargetActor == null) return false; IEnumerable targetTypes; if (order.ExtraData != 0) { // Targeted an actor under the fog var frozenLayer = self.Owner.PlayerActor.TraitOrDefault(); if (frozenLayer == null) return false; var frozen = frozenLayer.FromID(order.ExtraData); if (frozen == null) return false; targetTypes = frozen.TargetTypes; } else targetTypes = order.TargetActor.GetEnabledTargetTypes(); return Info.Types.Overlaps(targetTypes); } public string VoicePhraseForOrder(Actor self, Order order) { return order.OrderString == "Infiltrate" && IsValidOrder(self, order) ? Info.Voice : null; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString != "Infiltrate" || !IsValidOrder(self, order) || IsTraitDisabled) return; var target = self.ResolveFrozenActorOrder(order, Color.Red); if (target.Type != TargetType.Actor || !Info.Types.Overlaps(target.Actor.GetAllTargetTypes())) return; if (!order.Queued) self.CancelActivity(); self.SetTargetLine(target, Color.Red); self.QueueActivity(new Infiltrate(self, target.Actor, this)); } } class InfiltrationOrderTargeter : UnitOrderTargeter { readonly InfiltratesInfo info; public InfiltrationOrderTargeter(InfiltratesInfo info) : base("Infiltrate", 7, "enter", true, false) { this.info = info; } public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor) { var stance = self.Owner.Stances[target.Owner]; if (!info.ValidStances.HasStance(stance)) return false; return info.Types.Overlaps(target.GetAllTargetTypes()); } public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor) { var stance = self.Owner.Stances[target.Owner]; if (!info.ValidStances.HasStance(stance)) return false; return info.Types.Overlaps(target.Info.TraitInfos().SelectMany(ti => ti.GetTargetTypes())); } } }