#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using OpenRA.Traits; namespace OpenRA.Mods.Common.AI { class UnitsForProtectionIdleState : GroundStateBase, IState { public void Activate(Squad owner) { } public void Tick(Squad owner) { owner.FuzzyStateMachine.ChangeState(owner, new UnitsForProtectionAttackState(), true); } public void Deactivate(Squad owner) { } } class UnitsForProtectionAttackState : GroundStateBase, IState { public const int BackoffTicks = 4; internal int Backoff = BackoffTicks; public void Activate(Squad owner) { } public void Tick(Squad owner) { if (!owner.IsValid) return; if (!owner.IsTargetValid) { owner.TargetActor = owner.Bot.FindClosestEnemy(owner.CenterPosition, WDist.FromCells(8)); if (owner.TargetActor == null) { owner.FuzzyStateMachine.ChangeState(owner, new UnitsForProtectionFleeState(), true); return; } } if (!owner.IsTargetVisible) { if (Backoff < 0) { owner.FuzzyStateMachine.ChangeState(owner, new UnitsForProtectionFleeState(), true); Backoff = BackoffTicks; return; } Backoff--; } else { foreach (var a in owner.Units) owner.Bot.QueueOrder(new Order("AttackMove", a, Target.FromCell(owner.World, owner.TargetActor.Location), false)); } } public void Deactivate(Squad owner) { } } class UnitsForProtectionFleeState : GroundStateBase, IState { public void Activate(Squad owner) { } public void Tick(Squad owner) { if (!owner.IsValid) return; GoToRandomOwnBuilding(owner); owner.FuzzyStateMachine.ChangeState(owner, new UnitsForProtectionIdleState(), true); } public void Deactivate(Squad owner) { owner.Units.Clear(); } } }