#region Copyright & License Information /* * Copyright 2007-2017 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System.Collections.Generic; using System.Drawing; using OpenRA.Mods.Common.Activities; using OpenRA.Mods.Common.Orders; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("This actor can capture other actors which have the Capturable: trait.")] public class CapturesInfo : ConditionalTraitInfo { [Desc("Types of actors that it can capture, as long as the type also exists in the Capturable Type: trait.")] public readonly HashSet CaptureTypes = new HashSet { "building" }; [Desc("Unit will do damage to the actor instead of capturing it. Unit is destroyed when sabotaging.")] public readonly bool Sabotage = true; [Desc("Only used if Sabotage=true. Sabotage damage expressed as a percentage of enemy health removed.")] public readonly int SabotageHPRemoval = 50; [Desc("Experience granted to the capturing player.")] public readonly int PlayerExperience = 0; [Desc("Stance that the structure's previous owner needs to have for the capturing player to receive Experience.")] public readonly Stance PlayerExperienceStances = Stance.Enemy; public readonly string SabotageCursor = "capture"; public readonly string EnterCursor = "enter"; public readonly string EnterBlockedCursor = "enter-blocked"; [VoiceReference] public readonly string Voice = "Action"; public override object Create(ActorInitializer init) { return new Captures(this); } } public class Captures : ConditionalTrait, IIssueOrder, IResolveOrder, IOrderVoice { public Captures(CapturesInfo info) : base(info) { } public IEnumerable Orders { get { if (IsTraitDisabled) yield break; yield return new CaptureOrderTargeter(Info); } } public Order IssueOrder(Actor self, IOrderTargeter order, Target target, bool queued) { if (order.OrderID != "CaptureActor") return null; return new Order(order.OrderID, self, target, queued); } public string VoicePhraseForOrder(Actor self, Order order) { return order.OrderString == "CaptureActor" ? Info.Voice : null; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString != "CaptureActor" || IsTraitDisabled) return; var target = self.ResolveFrozenActorOrder(order, Color.Red); if (target.Type != TargetType.Actor) return; if (!order.Queued) self.CancelActivity(); self.SetTargetLine(target, Color.Red); self.QueueActivity(new CaptureActor(self, target.Actor)); } class CaptureOrderTargeter : UnitOrderTargeter { readonly CapturesInfo capturesInfo; public CaptureOrderTargeter(CapturesInfo info) : base("CaptureActor", 6, info.EnterCursor, true, true) { capturesInfo = info; } public override bool CanTargetActor(Actor self, Actor target, TargetModifiers modifiers, ref string cursor) { var c = target.Info.TraitInfoOrDefault(); if (c == null || !c.CanBeTargetedBy(self, target.Owner)) { cursor = capturesInfo.EnterBlockedCursor; return false; } var health = target.Trait(); var lowEnoughHealth = health.HP <= c.CaptureThreshold * health.MaxHP / 100; cursor = !capturesInfo.Sabotage || lowEnoughHealth || target.Owner.NonCombatant ? capturesInfo.EnterCursor : capturesInfo.SabotageCursor; return true; } public override bool CanTargetFrozenActor(Actor self, FrozenActor target, TargetModifiers modifiers, ref string cursor) { var c = target.Info.TraitInfoOrDefault(); if (c == null || !c.CanBeTargetedBy(self, target.Owner)) { cursor = capturesInfo.EnterCursor; return false; } var health = target.Info.TraitInfoOrDefault(); var lowEnoughHealth = target.HP <= c.CaptureThreshold * health.HP / 100; cursor = !capturesInfo.Sabotage || lowEnoughHealth || target.Owner.NonCombatant ? capturesInfo.EnterCursor : capturesInfo.SabotageCursor; return true; } } } }