#region Copyright & License Information /* * Copyright 2007-2010 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see LICENSE. */ #endregion using System; using System.Collections.Generic; using System.Drawing; using System.Linq; using OpenRA.FileFormats; using OpenRA.Network; using OpenRA.Traits; using OpenRA.Widgets; namespace OpenRA.Mods.RA.Widgets.Delegates { public class LobbyDelegate : IWidgetDelegate { Widget LocalPlayerTemplate, RemotePlayerTemplate, EmptySlotTemplate, EmptySlotTemplateHost; ScrollPanelWidget Players; Dictionary CountryNames; string MapUid; Map Map; public static Color CurrentColorPreview1; public static Color CurrentColorPreview2; readonly OrderManager orderManager; [ObjectCreator.UseCtor] internal LobbyDelegate( [ObjectCreator.Param( "widget" )] Widget lobby, [ObjectCreator.Param] OrderManager orderManager ) { this.orderManager = orderManager; Game.LobbyInfoChanged += UpdateCurrentMap; UpdateCurrentMap(); CurrentColorPreview1 = Game.Settings.Player.Color1; CurrentColorPreview2 = Game.Settings.Player.Color2; Players = lobby.GetWidget("PLAYERS"); LocalPlayerTemplate = Players.GetWidget("TEMPLATE_LOCAL"); RemotePlayerTemplate = Players.GetWidget("TEMPLATE_REMOTE"); EmptySlotTemplate = Players.GetWidget("TEMPLATE_EMPTY"); EmptySlotTemplateHost = Players.GetWidget("TEMPLATE_EMPTY_HOST"); var mapPreview = lobby.GetWidget("LOBBY_MAP_PREVIEW"); mapPreview.Map = () => Map; mapPreview.OnSpawnClick = sp => { if (orderManager.LocalClient.State == Session.ClientState.Ready) return; var owned = orderManager.LobbyInfo.Clients.Any(c => c.SpawnPoint == sp); if (sp == 0 || !owned) orderManager.IssueOrder(Order.Command("spawn {0}".F(sp))); }; mapPreview.SpawnColors = () => { var spawns = Map.SpawnPoints; var sc = new Dictionary(); for (int i = 1; i <= spawns.Count(); i++) { var client = orderManager.LobbyInfo.Clients.FirstOrDefault(c => c.SpawnPoint == i); if (client == null) continue; sc.Add(spawns.ElementAt(i - 1), client.Color1); } return sc; }; CountryNames = Rules.Info["world"].Traits.WithInterface().ToDictionary(a => a.Race, a => a.Name); CountryNames.Add("random", "Random"); var mapButton = lobby.GetWidget("CHANGEMAP_BUTTON"); mapButton.OnMouseUp = mi => { Widget.OpenWindow( "MAP_CHOOSER", new Dictionary { { "orderManager", orderManager }, { "mapName", MapUid } } ); return true; }; mapButton.IsVisible = () => mapButton.Visible && Game.IsHost; var disconnectButton = lobby.GetWidget("DISCONNECT_BUTTON"); disconnectButton.OnMouseUp = mi => { Game.Disconnect(); return true; }; var lockTeamsCheckbox = lobby.GetWidget("LOCKTEAMS_CHECKBOX"); lockTeamsCheckbox.IsVisible = () => lockTeamsCheckbox.Visible && true; lockTeamsCheckbox.Checked = () => orderManager.LobbyInfo.GlobalSettings.LockTeams; lockTeamsCheckbox.OnMouseDown = mi => { if (Game.IsHost) orderManager.IssueOrder(Order.Command( "lockteams {0}".F(!orderManager.LobbyInfo.GlobalSettings.LockTeams))); return true; }; var startGameButton = lobby.GetWidget("START_GAME_BUTTON"); startGameButton.OnMouseUp = mi => { mapButton.Visible = false; disconnectButton.Visible = false; lockTeamsCheckbox.Visible = false; orderManager.IssueOrder(Order.Command("startgame")); return true; }; // Todo: Only show if the map requirements are met for player slots startGameButton.IsVisible = () => Game.IsHost; Game.LobbyInfoChanged += UpdatePlayerList; Game.AddChatLine += lobby.GetWidget("CHAT_DISPLAY").AddLine; bool teamChat = false; var chatLabel = lobby.GetWidget("LABEL_CHATTYPE"); var chatTextField = lobby.GetWidget("CHAT_TEXTFIELD"); chatTextField.OnEnterKey = () => { if (chatTextField.Text.Length == 0) return true; var order = (teamChat) ? Order.TeamChat(chatTextField.Text) : Order.Chat(chatTextField.Text); orderManager.IssueOrder(order); chatTextField.Text = ""; return true; }; chatTextField.OnTabKey = () => { teamChat ^= true; chatLabel.Text = (teamChat) ? "Team:" : "Chat:"; return true; }; } void UpdatePlayerColor(float hf, float sf, float lf, float r) { var c1 = PlayerColorRemap.ColorFromHSL(hf, sf, lf); var c2 = PlayerColorRemap.ColorFromHSL(hf, sf, r * lf); Game.Settings.Player.Color1 = c1; Game.Settings.Player.Color2 = c2; Game.Settings.Save(); orderManager.IssueOrder(Order.Command("color {0},{1},{2},{3},{4},{5}".F(c1.R,c1.G,c1.B,c2.R,c2.G,c2.B))); } void UpdateColorPreview(float hf, float sf, float lf, float r) { CurrentColorPreview1 = PlayerColorRemap.ColorFromHSL(hf, sf, lf); CurrentColorPreview2 = PlayerColorRemap.ColorFromHSL(hf, sf, r * lf); } void UpdateCurrentMap() { if (MapUid == orderManager.LobbyInfo.GlobalSettings.Map) return; MapUid = orderManager.LobbyInfo.GlobalSettings.Map; Map = new Map(Game.modData.AvailableMaps[MapUid].Path); var title = Widget.RootWidget.GetWidget("LOBBY_TITLE"); title.Text = "OpenRA Multiplayer Lobby - " + orderManager.LobbyInfo.GlobalSettings.ServerName; } Session.Client GetClientInSlot(Session.Slot slot) { return orderManager.LobbyInfo.ClientInSlot( slot ); } bool ShowSlotDropDown(Session.Slot slot, ButtonWidget name, bool showBotOptions) { var dropDownOptions = new List> { new Pair( "Open", () => orderManager.IssueOrder( Order.Command( "slot_open " + slot.Index ) )), new Pair( "Closed", () => orderManager.IssueOrder( Order.Command( "slot_close " + slot.Index ) )), }; if (showBotOptions) { var bots = Rules.Info["player"].Traits.WithInterface().Select(t => t.Name); bots.Do(bot => dropDownOptions.Add(new Pair("Bot: {0}".F(bot), () => orderManager.IssueOrder(Order.Command("slot_bot {0} {1}".F(slot.Index, bot)))))); } DropDownButtonWidget.ShowDropDown( name, dropDownOptions, (ac, w) => new LabelWidget { Bounds = new Rectangle(0, 0, w, 24), Text = " {0}".F(ac.First), OnMouseUp = mi => { ac.Second(); return true; }, }); return true; } bool ShowRaceDropDown(Session.Slot s, ButtonWidget race) { if (Map.Players[s.MapPlayer].LockRace) return false; var dropDownOptions = new List>(); foreach (var c in CountryNames) { var cc = c; dropDownOptions.Add(new Pair( cc.Key, () => orderManager.IssueOrder( Order.Command("race "+cc.Key) )) ); }; DropDownButtonWidget.ShowDropDown( race, dropDownOptions, (ac, w) => { var ret = new LabelWidget { Bounds = new Rectangle(0, 0, w, 24), Text = " {0}".F(CountryNames[ac.First]), OnMouseUp = mi => { ac.Second(); return true; }, }; ret.AddChild(new ImageWidget { Bounds = new Rectangle(5, 5, 40, 15), GetImageName = () => ac.First, GetImageCollection = () => "flags", }); return ret; }); return true; } bool ShowTeamDropDown(ButtonWidget team) { var dropDownOptions = new List>(); for (int i = 0; i <= Map.PlayerCount; i++) { var ii = i; dropDownOptions.Add(new Pair( ii == 0 ? "-" : ii.ToString(), () => orderManager.IssueOrder( Order.Command("team "+ii) )) ); }; DropDownButtonWidget.ShowDropDown( team, dropDownOptions, (ac, w) => new LabelWidget { Bounds = new Rectangle(0, 0, w, 24), Text = " {0}".F(ac.First), OnMouseUp = mi => { ac.Second(); return true; }, }); return true; } bool ShowColorDropDown(Session.Slot s, ButtonWidget color) { if (Map.Players[s.MapPlayer].LockColor) return false; var colorChooser = Game.modData.WidgetLoader.LoadWidget( new Dictionary(), null, "COLOR_CHOOSER" ); var hueSlider = colorChooser.GetWidget("HUE_SLIDER"); hueSlider.SetOffset(orderManager.LocalClient.Color1.GetHue()/360f); var satSlider = colorChooser.GetWidget("SAT_SLIDER"); satSlider.SetOffset(orderManager.LocalClient.Color1.GetSaturation()); var lumSlider = colorChooser.GetWidget("LUM_SLIDER"); lumSlider.SetOffset(orderManager.LocalClient.Color1.GetBrightness()); var rangeSlider = colorChooser.GetWidget("RANGE_SLIDER"); rangeSlider.SetOffset(orderManager.LocalClient.Color1.GetBrightness() == 0 ? 0 : orderManager.LocalClient.Color2.GetBrightness()/orderManager.LocalClient.Color1.GetBrightness()); hueSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset()); satSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset()); lumSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset()); rangeSlider.OnChange += _ => UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset()); UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset()); DropDownButtonWidget.ShowDropPanel(color, colorChooser, new List() {colorChooser.GetWidget("BUTTON_OK")}, () => { UpdateColorPreview(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset()); UpdatePlayerColor(hueSlider.GetOffset(), satSlider.GetOffset(), lumSlider.GetOffset(), rangeSlider.GetOffset()); return true; }); return true; } void UpdatePlayerList() { // This causes problems for people who are in the process of editing their names (the widgets vanish from beneath them) // Todo: handle this nicer Players.Children.Clear(); Players.ContentHeight = 0; int offset = 0; foreach (var slot in orderManager.LobbyInfo.Slots) { var s = slot; var c = GetClientInSlot(s); Widget template; if (c == null) { if (Game.IsHost) { if (slot.Spectator) { template = EmptySlotTemplateHost.Clone(); var name = template.GetWidget("NAME"); name.GetText = () => s.Closed ? "Closed" : "Open"; name.OnMouseDown = _ => ShowSlotDropDown(s, name, false); var btn = template.GetWidget("JOIN"); btn.GetText = () => "Spectate in this slot"; } else { template = EmptySlotTemplateHost.Clone(); var name = template.GetWidget("NAME"); name.GetText = () => s.Closed ? "Closed" : (s.Bot == null) ? "Open" : s.Bot; name.OnMouseDown = _ => ShowSlotDropDown(s, name, Map.Players[ s.MapPlayer ].AllowBots); } } else { template = EmptySlotTemplate.Clone(); var name = template.GetWidget("NAME"); name.GetText = () => s.Closed ? "Closed" : (s.Bot == null) ? "Open" : s.Bot; if (slot.Spectator) { var btn = template.GetWidget("JOIN"); btn.GetText = () => "Spectate in this slot"; } } var join = template.GetWidget("JOIN"); if (join != null) { join.OnMouseUp = _ => { orderManager.IssueOrder(Order.Command("slot " + s.Index)); return true; }; join.IsVisible = () => !s.Closed && s.Bot == null && orderManager.LocalClient.State != Session.ClientState.Ready; } var bot = template.GetWidget("BOT"); if (bot != null) bot.IsVisible = () => s.Bot != null; } else if (c.Index == orderManager.LocalClient.Index && c.State != Session.ClientState.Ready) { template = LocalPlayerTemplate.Clone(); var name = template.GetWidget("NAME"); name.Text = c.Name; name.OnEnterKey = () => { name.Text = name.Text.Trim(); if (name.Text.Length == 0) name.Text = c.Name; name.LoseFocus(); if (name.Text == c.Name) return true; orderManager.IssueOrder(Order.Command("name " + name.Text)); Game.Settings.Player.Name = name.Text; Game.Settings.Save(); return true; }; name.OnLoseFocus = () => name.OnEnterKey(); var color = template.GetWidget("COLOR"); color.OnMouseUp = _ => ShowColorDropDown(s, color); var colorBlock = color.GetWidget("COLORBLOCK"); colorBlock.GetColor = () => c.Color1; var faction = template.GetWidget("FACTION"); faction.OnMouseDown = _ => ShowRaceDropDown(s, faction); var factionname = faction.GetWidget("FACTIONNAME"); factionname.GetText = () => CountryNames[c.Country]; var factionflag = faction.GetWidget("FACTIONFLAG"); factionflag.GetImageName = () => c.Country; factionflag.GetImageCollection = () => "flags"; var team = template.GetWidget("TEAM"); team.OnMouseDown = _ => ShowTeamDropDown(team); team.GetText = () => (c.Team == 0) ? "-" : c.Team.ToString(); var status = template.GetWidget("STATUS"); status.Checked = () => c.State == Session.ClientState.Ready; status.OnMouseDown = CycleReady; var spectator = template.GetWidget("SPECTATOR"); Session.Slot slot1 = slot; color.IsVisible = () => !slot1.Spectator; colorBlock.IsVisible = () => !slot1.Spectator; faction.IsVisible = () => !slot1.Spectator; factionname.IsVisible = () => !slot1.Spectator; factionflag.IsVisible = () => !slot1.Spectator; team.IsVisible = () => !slot1.Spectator; spectator.IsVisible = () => slot1.Spectator || slot1.Bot != null; } else { template = RemotePlayerTemplate.Clone(); template.GetWidget("NAME").GetText = () => c.Name; var color = template.GetWidget("COLOR"); color.GetColor = () => c.Color1; var faction = template.GetWidget("FACTION"); var factionname = faction.GetWidget("FACTIONNAME"); factionname.GetText = () => CountryNames[c.Country]; var factionflag = faction.GetWidget("FACTIONFLAG"); factionflag.GetImageName = () => c.Country; factionflag.GetImageCollection = () => "flags"; var team = template.GetWidget("TEAM"); team.GetText = () => (c.Team == 0) ? "-" : c.Team.ToString(); var status = template.GetWidget("STATUS"); status.Checked = () => c.State == Session.ClientState.Ready; if (c.Index == orderManager.LocalClient.Index) status.OnMouseDown = CycleReady; var spectator = template.GetWidget("SPECTATOR"); Session.Slot slot1 = slot; color.IsVisible = () => !slot1.Spectator; //colorBlock.IsVisible = () => !slot1.Spectator; faction.IsVisible = () => !slot1.Spectator; factionname.IsVisible = () => !slot1.Spectator; factionflag.IsVisible = () => !slot1.Spectator; team.IsVisible = () => !slot1.Spectator; spectator.IsVisible = () => slot1.Spectator || slot1.Bot != null; var kickButton = template.GetWidget("KICK"); kickButton.IsVisible = () => Game.IsHost; kickButton.OnMouseUp = mi => { orderManager.IssueOrder(Order.Command("kick " + c.Slot)); return true; }; } template.Id = "SLOT_{0}".F(s.Index); template.Parent = Players; template.Bounds = new Rectangle(template.Bounds.X, template.Bounds.Y + offset, template.Bounds.Width, template.Bounds.Height); template.IsVisible = () => true; Players.AddChild(template); offset += template.Bounds.Height; // Hack to ensure correct ContentHeight if (Players.ContentHeight == 0) Players.ContentHeight += template.Bounds.Y; Players.ContentHeight += template.Bounds.Height; } } bool SpawnPointAvailable(int index) { return (index == 0) || orderManager.LobbyInfo.Clients.All(c => c.SpawnPoint != index); } bool CycleReady(MouseInput mi) { orderManager.IssueOrder(Order.Command("ready")); return true; } } }