#region Copyright & License Information /* * Copyright 2007-2015 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using OpenRA.Effects; using OpenRA.Graphics; using OpenRA.Traits; namespace OpenRA.Mods.Common.Traits { [Desc("Rendered when a harvester is docked.")] public class WithDockingOverlayInfo : ITraitInfo, Requires, Requires { [Desc("Sequence name to use")] public readonly string Sequence = "docking-overlay"; [Desc("Position relative to body")] public readonly WVec Offset = WVec.Zero; [Desc("Custom palette name")] public readonly string Palette = null; [Desc("Custom palette is a player palette BaseName")] public readonly bool IsPlayerPalette = false; public object Create(ActorInitializer init) { return new WithDockingOverlay(init.Self, this); } } public class WithDockingOverlay : INotifyDocking, INotifyBuildComplete, INotifySold { readonly WithDockingOverlayInfo info; readonly AnimationWithOffset anim; bool buildComplete; bool docked; public WithDockingOverlay(Actor self, WithDockingOverlayInfo info) { this.info = info; var rs = self.Trait(); var body = self.Trait(); buildComplete = !self.HasTrait(); // always render instantly for units var overlay = new Animation(self.World, rs.GetImage(self)); overlay.Play(info.Sequence); anim = new AnimationWithOffset(overlay, () => body.LocalToWorld(info.Offset.Rotate(body.QuantizeOrientation(self, self.Orientation))), () => !buildComplete); rs.Add(anim, info.Palette, info.IsPlayerPalette); } void PlayDockingOverlay() { if (docked) anim.Animation.PlayThen(info.Sequence, PlayDockingOverlay); } public void BuildingComplete(Actor self) { self.World.AddFrameEndTask(w => w.Add(new DelayedAction(120, () => buildComplete = true))); } public void Sold(Actor self) { } public void Selling(Actor self) { buildComplete = false; } public void Docked(Actor self, Actor harvester) { docked = true; PlayDockingOverlay(); } public void Undocked(Actor self, Actor harvester) { docked = false; } } }