#region Copyright & License Information /* * Copyright (c) The OpenRA Developers and Contributors * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation, either version 3 of * the License, or (at your option) any later version. For more * information, see COPYING. */ #endregion using System; using System.Collections.Generic; using System.Linq; using OpenRA.Graphics; using OpenRA.Mods.Common.Graphics; using OpenRA.Mods.Common.Traits; using OpenRA.Mods.Common.Traits.Render; using OpenRA.Traits; namespace OpenRA.Mods.Cnc.Traits.Render { [Desc("This actor has turret art with facings baked into the sprite.")] public class WithEmbeddedTurretSpriteBodyInfo : WithSpriteBodyInfo, Requires, Requires { [Desc("Number of facings for gameplay calculations. -1 indicates auto-detection from the sequence.")] public readonly int QuantizedFacings = -1; public override object Create(ActorInitializer init) { return new WithEmbeddedTurretSpriteBody(init, this); } public override IEnumerable RenderPreviewSprites(ActorPreviewInitializer init, string image, int facings, PaletteReference p) { if (!EnabledByDefault) yield break; var t = init.Actor.TraitInfos().First(); var wsb = init.Actor.TraitInfos().First(); // Show the correct turret facing var anim = new Animation(init.World, image, t.WorldFacingFromInit(init)); anim.PlayRepeating(RenderSprites.NormalizeSequence(anim, init.GetDamageState(), wsb.Sequence)); yield return new SpriteActorPreview(anim, () => WVec.Zero, () => 0, p); } } public class WithEmbeddedTurretSpriteBody : WithSpriteBody { readonly WithEmbeddedTurretSpriteBodyInfo info; readonly Turreted turreted; static Func MakeTurretFacingFunc(Actor self) { // Turret artwork is baked into the sprite, so only the first turret makes sense. var firstTurret = self.TraitsImplementing().First(); return () => firstTurret.WorldOrientation.Yaw; } public WithEmbeddedTurretSpriteBody(ActorInitializer init, WithEmbeddedTurretSpriteBodyInfo info) : base(init, info, MakeTurretFacingFunc(init.Self)) { this.info = info; turreted = init.Self.TraitsImplementing().First(); } protected override void TraitEnabled(Actor self) { base.TraitEnabled(self); turreted.QuantizedFacings = info.QuantizedFacings >= 0 ? info.QuantizedFacings : DefaultAnimation.CurrentSequence.Facings; } protected override void DamageStateChanged(Actor self) { base.DamageStateChanged(self); turreted.QuantizedFacings = info.QuantizedFacings >= 0 ? info.QuantizedFacings : DefaultAnimation.CurrentSequence.Facings; } } }