--[[ Copyright 2007-2021 The OpenRA Developers (see AUTHORS) This file is part of OpenRA, which is free software. It is made available to you under the terms of the GNU General Public License as published by the Free Software Foundation, either version 3 of the License, or (at your option) any later version. For more information, see COPYING. ]] StartAnts = { StartAnt1, StartAnt2 } Hive1Killzone = { CPos.New(80,83), CPos.New(81,83), CPos.New(82,83), CPos.New(83,83), CPos.New(84,83), CPos.New(85,83), CPos.New(85,84), CPos.New(85,85), CPos.New(85,86), CPos.New(85,87), CPos.New(84,87), CPos.New(83,87), CPos.New(82,87), CPos.New(81,87), CPos.New(80,87), CPos.New(80,86), CPos.New(80,85), CPos.New(80,84) } Hive2Killzone = { CPos.New(84,50), CPos.New(85,50), CPos.New(86,50), CPos.New(87,50), CPos.New(88,50), CPos.New(89,50), CPos.New(89,51), CPos.New(89,52), CPos.New(89,53), CPos.New(89,54), CPos.New(88,54), CPos.New(87,54), CPos.New(86,54), CPos.New(85,54), CPos.New(84,54), CPos.New(84,53), CPos.New(84,52), CPos.New(84,51) } Hive3Killzone = { CPos.New(73,30), CPos.New(74,30), CPos.New(75,30), CPos.New(76,30), CPos.New(77,30), CPos.New(78,30), CPos.New(78,31), CPos.New(78,32), CPos.New(78,33), CPos.New(78,34), CPos.New(77,34), CPos.New(76,34), CPos.New(75,34), CPos.New(74,34), CPos.New(73,34), CPos.New(73,33), CPos.New(73,32), CPos.New(73,31) } Hive4Killzone = { CPos.New(51,99), CPos.New(52,99), CPos.New(53,99), CPos.New(54,99), CPos.New(55,99), CPos.New(56,99), CPos.New(56,100), CPos.New(56,101), CPos.New(56,102), CPos.New(56,103), CPos.New(55,103), CPos.New(54,103), CPos.New(53,103), CPos.New(52,103), CPos.New(51,103), CPos.New(51,102), CPos.New(51,101), CPos.New(51,100) } Hive5Killzone = { CPos.New(55,64), CPos.New(55,65), CPos.New(55,66), CPos.New(56,66), CPos.New(57,66), CPos.New(58,66), CPos.New(59,66), CPos.New(60,66), CPos.New(60,65), CPos.New(60,64), CPos.New(60,63) } Hive6Killzone = { CPos.New(32,31), CPos.New(33,31), CPos.New(34,31), CPos.New(35,31), CPos.New(36,31), CPos.New(37,31), CPos.New(37,32), CPos.New(37,33), CPos.New(37,34), CPos.New(37,35), CPos.New(36,35), CPos.New(35,35), CPos.New(34,35), CPos.New(33,35), CPos.New(32,34), CPos.New(32,33), CPos.New(32,32) } Hive7Killzone = { CPos.New(30,76), CPos.New(31,76), CPos.New(32,76), CPos.New(33,76), CPos.New(34,76), CPos.New(35,76), CPos.New(35,77), CPos.New(35,78), CPos.New(35,79), CPos.New(35,80), CPos.New(34,80), CPos.New(33,80), CPos.New(32,80), CPos.New(31,80), CPos.New(30,80), CPos.New(30,79), CPos.New(30,78), CPos.New(30,77) } Hives = { Hive1, Hive2, Hive3, Hive4, Hive5, Hive6, Hive7 } HiveFlares = { Hive1Flare, Hive2Flare, Hive3Flare, Hive4Flare, Hive5Flare, Hive6Flare, Hive7Flare } HiveKillzones = { Hive1Killzone, Hive2Killzone, Hive3Killzone, Hive4Killzone, Hive5Killzone, Hive6Killzone, Hive7Killzone } HiveGassed = { Hive1Gassed, Hive2Gassed, Hive3Gassed, Hive4Gassed, Hive5Gassed, Hive6Gassed, Hive7Gassed } Start = function() Utils.Do(BadGuy.GetGroundAttackers(), function(unit) Trigger.OnDamaged(unit, function() IdleHunt(unit) end) end) Utils.Do(StartAnts, function(ants) IdleHunt(ants) end) Trigger.OnAllKilled(StartAnts, function() Media.PlaySpeechNotification(Spain, "ReinforcementsArrived") Reinforcements.Reinforce(Spain, { "apc.grens", "apc.rockets" }, { SpainEntry.Location, APCStop.Location }) end) Trigger.AfterDelay(DateTime.Minutes(1), function() Media.PlaySpeechNotification(Spain, "ReinforcementsArrived") VamonosPest = Reinforcements.Reinforce(Spain, { "chan", "chan", "chan", "chan", "chan", "chan", "chan" }, { SpainEntry.Location, DefaultCameraPosition.Location }, 3) Trigger.OnAllKilled(VamonosPest, function() if not Spain.IsObjectiveCompleted(GasNests) then Spain.MarkFailedObjective(GasNests) end end) end) end GasAntNests = function() for nestId = 1, 7 do Trigger.OnEnteredProximityTrigger(Hives[nestId].CenterPosition, WDist.FromCells(1), function(actor, id) if actor.Type == "chan" then Trigger.RemoveProximityTrigger(id) HiveGassed[nestId] = true Actor.Create("flare", true, { Owner = England, Location = Hives[nestId].Location }) Actor.Create("flare", true, { Owner = England, Location = HiveFlares[nestId].Location }) Trigger.OnEnteredFootprint(HiveKillzones[nestId], function(ant) if ant.Type == "warriorant" then ant.Kill("ExplosionDeath") end end) end end) end end SendAnts = function() if not Spain.IsObjectiveCompleted(KillAll) and not AntsSent then AntsSent = true Utils.Do(BadGuy.GetGroundAttackers(), function(ant) IdleHunt(ant) end) end end Tick = function() if Spain.HasNoRequiredUnits() then BadGuy.MarkCompletedObjective(EatSpain) end if BadGuy.HasNoRequiredUnits() then Spain.MarkCompletedObjective(KillAll) end if HiveGassed[1] and HiveGassed[2] and HiveGassed[3] and HiveGassed[4] and HiveGassed[5] and HiveGassed[6] and HiveGassed[7] then Spain.MarkCompletedObjective(GasNests) SendAnts() end end WorldLoaded = function() Spain = Player.GetPlayer("Spain") BadGuy = Player.GetPlayer("BadGuy") USSR = Player.GetPlayer("USSR") England = Player.GetPlayer("England") InitObjectives(Spain) EatSpain = BadGuy.AddObjective("For the Swarm!") GasNests = Spain.AddObjective("Gas every ant nest.") KillAll = Spain.AddObjective("Kill every ant lurking above ground.") Camera.Position = DefaultCameraPosition.CenterPosition Start() GasAntNests() ActivateAntHives() end