#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Collections.Generic; using System.Linq; using System; namespace OpenRA.Traits { class CloakInfo : ITraitInfo { public readonly float InitialDelay = .4f; // seconds public readonly float CloakDelay = 1.2f; // Seconds public readonly string CloakSound = "subshow1.aud"; public readonly string UncloakSound = "subshow1.aud"; public object Create(ActorInitializer init) { return new Cloak(init.self); } } public class Cloak : IRenderModifier, INotifyAttack, ITick, INotifyDamage { [Sync] int remainingTime; Actor self; public Cloak(Actor self) { remainingTime = (int)(self.Info.Traits.Get().InitialDelay * 25); this.self = self; } void DoSurface() { if (remainingTime <= 0) OnSurface(); remainingTime = Math.Max(remainingTime, (int)(self.Info.Traits.Get().CloakDelay * 25)); } public void Attacking(Actor self) { DoSurface(); } public void Damaged(Actor self, AttackInfo e) { DoSurface(); } public IEnumerable ModifyRender(Actor self, IEnumerable rs) { if (remainingTime > 0) return rs; if (self.Owner == self.World.LocalPlayer) return rs.Select(a => a.WithPalette("shadow")); else return new Renderable[] { }; } public void Tick(Actor self) { if (remainingTime > 0) if (--remainingTime <= 0) OnDive(); } void OnSurface() { Sound.Play(self.Info.Traits.Get().UncloakSound, self.CenterLocation); } void OnDive() { Sound.Play(self.Info.Traits.Get().CloakSound, self.CenterLocation); } public bool Cloaked { get { return remainingTime > 0; } } public void Decloak(int time) { DoSurface(); remainingTime = Math.Max(remainingTime, time); } } }