#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Collections.Generic; namespace OpenRA.Traits { class LimitedAmmoInfo : ITraitInfo { public readonly int Ammo = 0; public readonly int PipCount = 0; public object Create(ActorInitializer init) { return new LimitedAmmo(init.self); } } public class LimitedAmmo : INotifyAttack, IPips { [Sync] int ammo; Actor self; public LimitedAmmo(Actor self) { ammo = self.Info.Traits.Get().Ammo; this.self = self; } public bool HasAmmo() { return ammo > 0; } public bool GiveAmmo() { if (ammo >= self.Info.Traits.Get().Ammo) return false; ++ammo; return true; } public void Attacking(Actor self) { --ammo; } public IEnumerable GetPips(Actor self) { var info = self.Info.Traits.Get(); var pips = info.PipCount != 0 ? info.PipCount : info.Ammo; return Graphics.Util.MakeArray(pips, i => (ammo * pips) / info.Ammo > i ? PipType.Green : PipType.Transparent); } } }