#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Linq; using OpenRA.Effects; namespace OpenRA.Traits { class PlaceBuildingInfo : TraitInfo {} class PlaceBuilding : IResolveOrder { public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "PlaceBuilding" || order.OrderString == "LineBuild") { self.World.AddFrameEndTask(w => { var prevItems = GetNumBuildables(self.Owner); var queue = self.traits.Get(); var unit = Rules.Info[order.TargetString]; var producing = queue.CurrentItem(unit.Category); if (producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0) return; var buildingInfo = unit.Traits.Get(); if (order.OrderString == "LineBuild") { bool playSounds = true; foreach (var t in LineBuildUtils.GetLineBuildCells(w, order.TargetLocation, order.TargetString, buildingInfo)) { var building = w.CreateActor(order.TargetString, t, order.Player); if (playSounds) foreach (var s in buildingInfo.BuildSounds) Sound.PlayToPlayer(order.Player, s, building.CenterLocation); playSounds = false; } } else { var building = w.CreateActor(order.TargetString, order.TargetLocation, order.Player); foreach (var s in buildingInfo.BuildSounds) Sound.PlayToPlayer(order.Player, s, building.CenterLocation); } /* todo: reimpl this properly */ var facts = w.Queries.OwnedBy[self.Owner] .WithTrait().Select(x => x.Actor); var primaryFact = facts.Where(y => y.traits.Get().IsPrimary); var fact = (primaryFact.Count() > 0) ? primaryFact.FirstOrDefault() : facts.FirstOrDefault(); if (fact != null) fact.traits.Get().PlayCustomAnim(fact, "build"); queue.FinishProduction(unit.Category); if (GetNumBuildables(self.Owner) > prevItems) w.Add(new DelayedAction(10, () => Sound.PlayToPlayer(order.Player, w.WorldActor.Info.Traits.Get().NewOptions))); }); } } static int GetNumBuildables(Player p) { if (p != p.World.LocalPlayer) return 0; // this only matters for local players. return Rules.TechTree.BuildableItems(p, Rules.Categories().ToArray()).Count(); } } }