#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see .
*/
#endregion
using System.Linq;
using OpenRA.Effects;
namespace OpenRA.Traits
{
class PlaceBuildingInfo : TraitInfo {}
class PlaceBuilding : IResolveOrder
{
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "PlaceBuilding" || order.OrderString == "LineBuild")
{
self.World.AddFrameEndTask(w =>
{
var prevItems = GetNumBuildables(self.Owner);
var queue = self.traits.Get();
var unit = Rules.Info[order.TargetString];
var producing = queue.CurrentItem(unit.Category);
if (producing == null || producing.Item != order.TargetString || producing.RemainingTime != 0)
return;
var buildingInfo = unit.Traits.Get();
if (order.OrderString == "LineBuild")
{
bool playSounds = true;
foreach (var t in LineBuildUtils.GetLineBuildCells(w, order.TargetLocation, order.TargetString, buildingInfo))
{
var building = w.CreateActor(order.TargetString, t, order.Player);
if (playSounds)
foreach (var s in buildingInfo.BuildSounds)
Sound.PlayToPlayer(order.Player, s, building.CenterLocation);
playSounds = false;
}
}
else
{
var building = w.CreateActor(order.TargetString, order.TargetLocation, order.Player);
foreach (var s in buildingInfo.BuildSounds)
Sound.PlayToPlayer(order.Player, s, building.CenterLocation);
}
/* todo: reimpl this properly */
var facts = w.Queries.OwnedBy[self.Owner]
.WithTrait().Select(x => x.Actor);
var primaryFact = facts.Where(y => y.traits.Get().IsPrimary);
var fact = (primaryFact.Count() > 0) ? primaryFact.FirstOrDefault() : facts.FirstOrDefault();
if (fact != null)
fact.traits.Get().PlayCustomAnim(fact, "build");
queue.FinishProduction(unit.Category);
if (GetNumBuildables(self.Owner) > prevItems)
w.Add(new DelayedAction(10,
() => Sound.PlayToPlayer(order.Player,
w.WorldActor.Info.Traits.Get().NewOptions)));
});
}
}
static int GetNumBuildables(Player p)
{
if (p != p.World.LocalPlayer) return 0; // this only matters for local players.
return Rules.TechTree.BuildableItems(p, Rules.Categories().ToArray()).Count();
}
}
}