#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see .
*/
#endregion
using System.Collections.Generic;
using System.Linq;
using OpenRA.GameRules;
namespace OpenRA.Traits
{
public class ProductionInfo : TraitInfo
{
public readonly int[] SpawnOffset = null;
public readonly int[] ProductionOffset = null;
public readonly int[] ExitOffset = null;
public readonly string[] Produces = { };
}
public class Production : IIssueOrder, IResolveOrder, ITags
{
public virtual int2? CreationLocation( Actor self, ActorInfo producee )
{
var pos = (1 / 24f * self.CenterLocation).ToInt2();
var pi = self.Info.Traits.Get();
if (pi.ProductionOffset != null)
pos += new int2(pi.ProductionOffset[0], pi.ProductionOffset[1]);
return pos;
}
public virtual int2? ExitLocation(Actor self, ActorInfo producee)
{
var pos = (1 / 24f * self.CenterLocation).ToInt2();
var pi = self.Info.Traits.Get();
if (pi.ExitOffset != null)
pos += new int2(pi.ExitOffset[0], pi.ExitOffset[1]);
return pos;
}
public virtual int CreationFacing( Actor self, Actor newUnit )
{
return newUnit.Info.Traits.GetOrDefault().InitialFacing;
}
public virtual bool Produce( Actor self, ActorInfo producee )
{
var location = CreationLocation( self, producee );
if( location == null || self.World.WorldActor.traits.Get().GetUnitsAt( location.Value ).Any() )
return false;
var newUnit = self.World.CreateActor( producee.Name, location.Value, self.Owner );
newUnit.traits.Get().Facing = CreationFacing( self, newUnit ); ;
var pi = self.Info.Traits.Get();
var rp = self.traits.GetOrDefault();
if( rp != null || pi.ExitOffset != null)
{
var mobile = newUnit.traits.GetOrDefault();
if( mobile != null )
{
if (pi.ExitOffset != null)
newUnit.QueueActivity(new Activities.Move(ExitLocation( self, producee).Value, 1));
if (rp != null)
newUnit.QueueActivity( new Activities.Move( rp.rallyPoint, 1 ) );
}
}
if (pi != null && pi.SpawnOffset != null)
newUnit.CenterLocation = self.CenterLocation
+ new float2(pi.SpawnOffset[0], pi.SpawnOffset[1]);
foreach (var t in self.traits.WithInterface())
t.UnitProduced(self, newUnit);
Log.Write("debug", "{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID);
return true;
}
// "primary building" crap - perhaps this should be split?
bool isPrimary = false;
public bool IsPrimary { get { return isPrimary; } }
public IEnumerable GetTags()
{
yield return (isPrimary) ? TagType.Primary : TagType.None;
}
public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor)
{
if (mi.Button == MouseButton.Right && underCursor == self)
return new Order("Deploy", self);
return null;
}
public void ResolveOrder(Actor self, Order order)
{
if (order.OrderString == "Deploy")
SetPrimaryProducer(self, !isPrimary);
}
public void SetPrimaryProducer(Actor self, bool state)
{
if (state == false)
{
isPrimary = false;
return;
}
// Cancel existing primaries
foreach (var p in self.Info.Traits.Get().Produces)
{
foreach (var b in self.World.Queries.OwnedBy[self.Owner]
.WithTrait()
.Where(x => x.Trait.IsPrimary
&& (x.Actor.Info.Traits.Get().Produces.Contains(p))))
{
b.Trait.SetPrimaryProducer(b.Actor, false);
}
}
isPrimary = true;
var eva = self.World.WorldActor.Info.Traits.Get();
Sound.PlayToPlayer(self.Owner,eva.PrimaryBuildingSelected);
}
}
}