#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion namespace OpenRA.Traits { class RenderBuildingTurretedInfo : RenderBuildingInfo { public override object Create(ActorInitializer init) { return new RenderBuildingTurreted(init.self); } } class RenderBuildingTurreted : RenderBuilding, INotifyBuildComplete { public RenderBuildingTurreted(Actor self) : base(self, () => self.traits.Get().turretFacing) { } public void BuildingComplete( Actor self ) { anim.Play( "idle" ); } public override void Damaged(Actor self, AttackInfo e) { if (!e.DamageStateChanged) return; switch (e.DamageState) { case DamageState.Normal: anim.Play( "idle" ); break; case DamageState.Half: anim.Play( "damaged-idle" ); Sound.Play(self.Info.Traits.Get().DamagedSound, self.CenterLocation); break; } } } }