#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using OpenRA.Graphics; namespace OpenRA.Traits { class RenderUnitTurretedInfo : RenderUnitInfo { public override object Create(ActorInitializer init) { return new RenderUnitTurreted(init.self); } } class RenderUnitTurreted : RenderUnit { public RenderUnitTurreted(Actor self) : base(self) { var unit = self.traits.Get(); var turreted = self.traits.Get(); var attack = self.traits.GetOrDefault(); var attackInfo = self.Info.Traits.Get(); var turretAnim = new Animation(GetImage(self), () => turreted.turretFacing ); turretAnim.Play( "turret" ); if( attackInfo.PrimaryOffset != null ) anims.Add("turret_1", new AnimationWithOffset( turretAnim, () => Util.GetTurretPosition(self, unit, attackInfo.PrimaryOffset, attack.primaryRecoil), null) { ZOffset = 1 }); if (attackInfo.SecondaryOffset != null) anims.Add("turret_2", new AnimationWithOffset( turretAnim, () => Util.GetTurretPosition(self, unit, attackInfo.SecondaryOffset, attack.secondaryRecoil), null) { ZOffset = 1 }); if( attackInfo.MuzzleFlash ) { var muzzleFlash = new Animation( GetImage(self), () => self.traits.Get().turretFacing ); muzzleFlash.PlayFetchIndex( "muzzle", () => (int)( attack.primaryRecoil * 5.9f ) ); /* hack: recoil can be 1.0f, but don't overflow into next anim */ anims.Add( "muzzle_flash", new AnimationWithOffset( muzzleFlash, () => Util.GetTurretPosition(self, unit, attackInfo.PrimaryOffset, attack.primaryRecoil), () => attack.primaryRecoil <= 0 ) ); } } } }