#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion namespace OpenRA.Traits { public class UnitInfo : OwnedActorInfo, ITraitInfo { public readonly int InitialFacing = 128; public readonly int ROT = 255; public readonly int Speed = 1; public object Create( ActorInitializer init ) { return new Unit( init.self ); } } public class Unit : INotifyDamage { [Sync] public int Facing; [Sync] public int Altitude; public Unit(Actor self) { } public void Damaged(Actor self, AttackInfo e) { var eva = self.World.WorldActor.Info.Traits.Get(); if (e.DamageState == DamageState.Dead) Sound.PlayToPlayer(self.Owner, self.Info.Traits.Get().WaterBound ? eva.NavalUnitLost : eva.UnitLost); } } }