#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using OpenRA.GameRules; using OpenRA.FileFormats; namespace OpenRA.Traits { public class BuildingInfluenceInfo : ITraitInfo { public object Create( ActorInitializer init ) { return new BuildingInfluence( init.world ); } } public class BuildingInfluence { bool[,] blocked; Actor[,] influence; Map map; public BuildingInfluence( World world ) { map = world.Map; blocked = new bool[map.MapSize.X, map.MapSize.Y]; influence = new Actor[map.MapSize.X, map.MapSize.Y]; world.ActorAdded += a => { if (a.traits.Contains()) ChangeInfluence(a, a.traits.Get(), true); }; world.ActorRemoved += a => { if (a.traits.Contains()) ChangeInfluence(a, a.traits.Get(), false); }; } void ChangeInfluence( Actor a, Building building, bool isAdd ) { foreach( var u in Footprint.UnpathableTiles( a.Info.Name, a.Info.Traits.Get(), a.Location ) ) if( map.IsInMap( u ) ) blocked[ u.X, u.Y ] = isAdd; foreach( var u in Footprint.Tiles( a.Info.Name, a.Info.Traits.Get(), a.Location ) ) if( map.IsInMap( u ) ) influence[ u.X, u.Y ] = isAdd ? a : null; } public Actor GetBuildingAt(int2 cell) { if (!map.IsInMap(cell)) return null; return influence[cell.X, cell.Y]; } public bool CanMoveHere(int2 cell) { return map.IsInMap(cell) && !blocked[cell.X, cell.Y]; } public bool CanMoveHere(int2 cell, Actor toIgnore) { return map.IsInMap(cell) && (!blocked[cell.X, cell.Y] || influence[cell.X, cell.Y] == toIgnore); } }}