using System; namespace OpenRA.Traits { public class GlobalDefaultsInfo : TraitInfo { /* Special Weapons */ public readonly float GapRegenInterval = 0.1f; public readonly int BadgerBombCount = 1; /* Chrono Side Effects */ public readonly float QuakeChance = 0.2f; public readonly float QuakeDamage = 0.33f; /* percent */ public readonly float VortexChance = 0.2f; public readonly int VortexDamage = 200; public readonly int VortexRange = 10; public readonly int VortexSpeed = 10; /* Repair & Refit */ public readonly float RefundPercent = 0.5f; public readonly float ReloadRate = 0.04f; public readonly float RepairPercent = 0.2f; public readonly float RepairRate = 0.016f; public readonly int RepairStep = 7; /* Combat & Damage */ public readonly float TurboBoost = 1.5f; public readonly float BallisticScatter = 1.0f; public readonly float ExpSpread = 0.3f; public readonly int FireSupress = 1; public readonly float HomingScatter = 2.0f; public readonly int MaxDamage = 1000; public readonly int MinDamage = 1; public readonly bool OreExplosive = false; public readonly bool PlayerAutoCrush = false; public readonly bool PlayerReturnFire = false; public readonly bool PlayerScatter = false; public readonly bool TreeTargeting = false; public readonly int Incoming = 10; /* Income & Production */ public readonly float BuildupTime = 0.06f; public readonly float OreTruckRate = 1; public readonly bool SeparateAircraft = false; public readonly float SurvivorRate = 0.4f; /* Audo/Visual Map Controls */ public readonly bool AllyReveal = true; public readonly float ConditionRed = 0.25f; public readonly float ConditionYellow = 0.5f; public readonly int DropZoneRadius = 4; public readonly bool EnemyHealth = true; public readonly int Gravity = 3; public readonly float IdleActionFrequency = 0.1f; public readonly float MessageDelay = 0.6f; public readonly float MovieTime = 0.06f; public readonly bool NamedCivilians = false; public readonly float SavourDelay = 0.03f; public readonly int SpeakDelay = 2; public readonly int TimerWarning = 2; public readonly bool FlashLowPower = true; /* Computer & Movement Controls */ public readonly bool CurleyShuffle = false; public readonly float BaseBias = 2.0f; public readonly float BaseDefenseDelay = 0.25f; public readonly float CloseEnough = 2.75f; public readonly int DamageDelay = 1; public readonly int GameSpeeBias = 1; public readonly int LZScanRadius = 16; public readonly bool MineAware = true; public readonly float Stray = 2.0f; public readonly float SuspendDelay = 2.0f; public readonly int SuspendPriority = 20; public readonly float TeamDelay = 0.6f; } public class GlobalDefaults {} }