#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see .
*/
#endregion
using System;
using System.Linq;
using OpenRA.Graphics;
using OpenRA.GameRules;
using System.Drawing;
namespace OpenRA.Traits
{
public class ResourceLayerInfo : TraitInfo { }
public class ResourceLayer: IRenderOverlay, ILoadWorldHook, ICustomTerrain
{
SpriteRenderer sr;
World world;
public ResourceType[] resourceTypes;
CellContents[,] content;
public ResourceLayer()
{
sr = Game.renderer.SpriteRenderer;
}
public void Render()
{
var cliprect = Game.viewport.ShroudBounds().HasValue
? Rectangle.Intersect(Game.viewport.ShroudBounds().Value, world.Map.Bounds) : world.Map.Bounds;
var minx = cliprect.Left;
var maxx = cliprect.Right;
var miny = cliprect.Top;
var maxy = cliprect.Bottom;
for (int x = minx; x < maxx; x++)
for (int y = miny; y < maxy; y++)
{
if (world.LocalPlayer != null &&
!world.LocalPlayer.Shroud.IsExplored(new int2(x, y)) &&
!world.LocalPlayer.Shroud.Disabled)
continue;
var c = content[x, y];
if (c.image != null)
sr.DrawSprite(c.image[c.density],
Game.CellSize * new int2(x, y),
c.type.info.Palette);
}
}
public void WorldLoaded(World w)
{
this.world = w;
content = new CellContents[w.Map.MapSize.X, w.Map.MapSize.Y];
resourceTypes = w.WorldActor.traits.WithInterface().ToArray();
foreach (var rt in resourceTypes)
rt.info.Sprites = rt.info.SpriteNames.Select(a => SpriteSheetBuilder.LoadAllSprites(a)).ToArray();
var map = w.Map;
for (int x = map.XOffset; x < map.XOffset + map.Width; x++)
for (int y = map.YOffset; y < map.YOffset + map.Height; y++)
{
content[x, y].type = resourceTypes.FirstOrDefault(
r => r.info.ResourceType == w.Map.MapResources[x, y].type);
if (content[x, y].type != null)
content[x, y].image = ChooseContent(content[x, y].type);
}
for (int x = map.XOffset; x < map.XOffset + map.Width; x++)
for (int y = map.YOffset; y < map.YOffset + map.Height; y++)
if (content[x, y].type != null)
content[x, y].density = GetIdealDensity(x, y);
}
public float GetSpeedModifier(int2 p, UnitMovementType umt)
{
if (content[p.X,p.Y].type == null)
return 1.0f;
return content[p.X,p.Y].type.GetSpeedModifier(umt);
}
public float GetCost(int2 p,UnitMovementType umt)
{
if (content[p.X,p.Y].type == null)
return 1.0f;
return content[p.X,p.Y].type.GetCost(umt);
}
Sprite[] ChooseContent(ResourceType t)
{
return t.info.Sprites[world.SharedRandom.Next(t.info.Sprites.Length)];
}
int GetAdjacentCellsWith(ResourceType t, int i, int j)
{
int sum = 0;
for (var u = -1; u < 2; u++)
for (var v = -1; v < 2; v++)
if (content[i+u, j+v].type == t)
++sum;
return sum;
}
int GetIdealDensity(int x, int y)
{
return (GetAdjacentCellsWith(content[x, y].type, x, y) *
(content[x, y].image.Length - 1)) / 9;
}
public void AddResource(ResourceType t, int i, int j, int n)
{
if (content[i, j].type == null)
{
content[i, j].type = t;
content[i, j].image = ChooseContent(t);
content[i, j].density = -1;
}
if (content[i, j].type != t)
return;
content[i, j].density = Math.Min(
content[i, j].image.Length - 1,
content[i, j].density + n);
}
public bool IsFull(int i, int j) { return content[i, j].density == content[i, j].image.Length - 1; }
public ResourceType Harvest(int2 p)
{
var type = content[p.X,p.Y].type;
if (type == null) return null;
if (--content[p.X, p.Y].density < 0)
{
content[p.X, p.Y].type = null;
content[p.X, p.Y].image = null;
}
return type;
}
public void Destroy(int2 p)
{
content[p.X, p.Y].type = null;
content[p.X, p.Y].image = null;
content[p.X, p.Y].density = 0;
}
public ResourceType GetResource(int2 p) { return content[p.X, p.Y].type; }
public struct CellContents
{
public ResourceType type;
public Sprite[] image;
public int density;
}
}
}