#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System; using System.Collections.Generic; using System.Linq; namespace OpenRA.Traits { class ScreenShakerInfo : TraitInfo {} public class ScreenShaker : ITick { int ticks = 0; List shakeEffects = new List(); public void Tick (Actor self) { Game.viewport.Scroll(getScrollOffset()); shakeEffects.RemoveAll(t => t.ExpiryTime == ticks); ticks++; } public void AddEffect(int time, float2 position, int intensity) { shakeEffects.Add(new ShakeEffect { ExpiryTime = ticks + time, Position = position, Intensity = intensity }); } public float2 getScrollOffset() { int xFreq = 4; int yFreq = 5; return GetIntensity() * new float2( (float) Math.Sin((ticks*2*Math.PI)/xFreq) , (float) Math.Cos((ticks*2*Math.PI)/yFreq)); } public float GetIntensity() { var cp = Game.viewport.Location + .5f * new float2(Game.viewport.Width, Game.viewport.Height); var intensity = 24 * 24 * 100 * shakeEffects.Sum( e => e.Intensity / (e.Position - cp).LengthSquared); return Math.Min(intensity, 10); } } class ShakeEffect { public int ExpiryTime; public float2 Position; public int Intensity; } }