#region Copyright & License Information
/*
* Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford.
* This file is part of OpenRA.
*
* OpenRA is free software: you can redistribute it and/or modify
* it under the terms of the GNU General Public License as published by
* the Free Software Foundation, either version 3 of the License, or
* (at your option) any later version.
*
* OpenRA is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with OpenRA. If not, see .
*/
#endregion
using System;
using System.Collections.Generic;
using System.Linq;
namespace OpenRA.Traits
{
class ScreenShakerInfo : TraitInfo {}
public class ScreenShaker : ITick
{
int ticks = 0;
List shakeEffects = new List();
public void Tick (Actor self)
{
Game.viewport.Scroll(getScrollOffset());
shakeEffects.RemoveAll(t => t.ExpiryTime == ticks);
ticks++;
}
public void AddEffect(int time, float2 position, int intensity)
{
shakeEffects.Add(new ShakeEffect { ExpiryTime = ticks + time, Position = position, Intensity = intensity });
}
public float2 getScrollOffset()
{
int xFreq = 4;
int yFreq = 5;
return GetIntensity() * new float2(
(float) Math.Sin((ticks*2*Math.PI)/xFreq) ,
(float) Math.Cos((ticks*2*Math.PI)/yFreq));
}
public float GetIntensity()
{
var cp = Game.viewport.Location
+ .5f * new float2(Game.viewport.Width, Game.viewport.Height);
var intensity = 24 * 24 * 100 * shakeEffects.Sum(
e => e.Intensity / (e.Position - cp).LengthSquared);
return Math.Min(intensity, 10);
}
}
class ShakeEffect { public int ExpiryTime; public float2 Position; public int Intensity; }
}