#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using OpenRA.GameRules; using OpenRA.Mods.RA; using OpenRA.Mods.RA.Activities; using OpenRA.Traits; using OpenRA.Traits.Activities; namespace OpenRA.Mods.Cnc { public class ProductionAirdropInfo : ProductionInfo { public override object Create(ActorInitializer init) { return new ProductionAirdrop(); } } class ProductionAirdrop : Production { public override bool Produce( Actor self, ActorInfo producee ) { var owner = self.Owner; // Start and end beyond the edge of the map, to give a finite delay, and ability to land when AFLD is on map edge var startPos = new int2(owner.World.Map.XOffset + owner.World.Map.Width+15, self.Location.Y); var endPos = new int2(owner.World.Map.XOffset-15, self.Location.Y); var unloadOffset = new int2(1,1); var exitOffset = new int2(3,1); var rp = self.traits.GetOrDefault(); owner.World.AddFrameEndTask(w => { var a = w.CreateActor("C17", startPos, owner); var cargo = a.traits.Get(); a.traits.Get().Facing = 64; a.traits.Get().Altitude = a.Info.Traits.Get().CruiseAltitude; var newUnit = new Actor(self.World, producee.Name, new int2(0, 0), self.Owner); cargo.Load(a, newUnit); a.CancelActivity(); a.QueueActivity(new Land(self)); a.QueueActivity(new CallFunc(() => { if (self.IsDead) return; var actor = cargo.Unload(self); self.World.AddFrameEndTask(ww => { ww.Add(actor); actor.traits.Get().TeleportTo(actor, self.Location + unloadOffset); newUnit.traits.Get().Facing = 192; actor.CancelActivity(); actor.QueueActivity(new Move(self.Location + exitOffset, self)); actor.QueueActivity(new Move(rp.rallyPoint, 0)); foreach (var t in self.traits.WithInterface()) t.UnitProduced(self, actor); }); })); a.QueueActivity(new Fly(endPos)); a.QueueActivity(new RemoveSelf()); }); return true; } } }