#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Linq; using OpenRA.Traits; namespace OpenRA.Mods.RA { class ConquestVictoryConditionsInfo : TraitInfo { } class ConquestVictoryConditions : ITick, IVictoryConditions, IResolveOrder { public bool HasLost { get; private set; } public bool HasWon { get; private set; } public void Tick(Actor self) { var hasAnything = self.World.Queries.OwnedBy[self.Owner] .WithTrait().Any(); var hasLost = !hasAnything && !self.Owner.NonCombatant; if (hasLost && !HasLost) Surrender(self); HasLost = hasLost; } public void ResolveOrder(Actor self, Order order) { if (order.OrderString == "Surrender") Surrender(self); } void Surrender(Actor self) { Game.Debug("{0} is defeated.".F(self.Owner.PlayerName)); foreach (var a in self.World.Queries.OwnedBy[self.Owner]) a.InflictDamage(a, a.Health, null); self.Owner.Shroud.Disabled = true; HasLost = true; } } /* tag trait for things that must be destroyed for a short game to end */ class MustBeDestroyedInfo : TraitInfo { } class MustBeDestroyed { } }