#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.FileFormats; using OpenRA.GameRules; using OpenRA.Traits; /* * Crates left to implement: Cloak=0,STEALTH2 ; enable cloaking on nearby objects HealBase=1,INVUN ; all buildings to full strength ICBM=1,MISSILE2 ; nuke missile one time shot Reveal=1,EARTH ; reveal entire radar map Sonar=3,SONARBOX ; one time sonar pulse Squad=20,NONE ; squad of random infantry Unit=20,NONE ; vehicle Invulnerability=3,INVULBOX,1.0 ; invulnerability (duration in minutes) TimeQuake=3,TQUAKE ; time quake */ namespace OpenRA.Mods.RA { class CrateInfo : ITraitInfo, ITraitPrerequisite { public readonly int Lifetime = 5; // Seconds public object Create(ActorInitializer init) { return new Crate(init.self); } } class Crate : ICrushable, IOccupySpace, ITick { readonly Actor self; int ticks; public Crate(Actor self) { this.self = self; self.World.WorldActor.traits.Get().Add(self, this); } public void OnCrush(Actor crusher) { var shares = self.traits.WithInterface().Select(a => Pair.New(a, a.GetSelectionShares(crusher))); var totalShares = shares.Sum(a => a.Second); var n = self.World.SharedRandom.Next(totalShares); self.World.AddFrameEndTask(w => w.Remove(self)); foreach (var s in shares) if (n < s.Second) { s.First.Activate(crusher); return; } else n -= s.Second; } public bool IsPathableCrush(UnitMovementType umt, Player player) { return true; } public bool IsCrushableBy(UnitMovementType umt, Player player) { return true; } public IEnumerable OccupiedCells() { yield return self.Location; } public void Tick(Actor self) { if (++ticks >= self.Info.Traits.Get().Lifetime * 25) self.World.AddFrameEndTask(w => w.Remove(self)); var seq = self.World.GetTerrainType(self.Location) == TerrainType.Water ? "water" : "idle"; if (seq != self.traits.Get().anim.CurrentSequence.Name) self.traits.Get().anim.PlayRepeating(seq); } } }