#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using OpenRA.GameRules; using OpenRA.Traits; namespace OpenRA.Mods.RA { class ArmorUpgradeCrateActionInfo : CrateActionInfo { public float Multiplier = 2.0f; public override object Create(ActorInitializer init) { return new ArmorUpgradeCrateAction(init.self, this); } } class ArmorUpgradeCrateAction : CrateAction { public ArmorUpgradeCrateAction(Actor self, ArmorUpgradeCrateActionInfo info) : base(self, info) {} public override void Activate(Actor collector) { collector.World.AddFrameEndTask(w => { var multiplier = (info as ArmorUpgradeCrateActionInfo).Multiplier; collector.traits.Add(new ArmorUpgrade(multiplier)); }); base.Activate(collector); } } class ArmorUpgrade : IDamageModifier { float multiplier; public ArmorUpgrade(float multiplier) { this.multiplier = 1/multiplier; } public float GetDamageModifier( WarheadInfo warhead ) { return multiplier; } } }