#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System; using System.Linq; using OpenRA.Traits.Activities; using OpenRA.GameRules; using OpenRA.Traits; using OpenRA.Mods.RA.Activities; namespace OpenRA.Mods.RA { class HelicopterInfo : ITraitInfo { public readonly string[] RepairBuildings = { "fix" }; public readonly string[] RearmBuildings = { "hpad" }; public readonly int CruiseAltitude = 20; public readonly int IdealSeparation = 40; public readonly bool LandWhenIdle = true; public object Create(ActorInitializer init) { return new Helicopter(init.self); } } class Helicopter : ITick, IIssueOrder, IResolveOrder, IMovement { public IDisposable reservation; public Helicopter(Actor self) {} static bool HeliCanEnter(Actor self, Actor a) { if (self.Info.Traits.Get().RearmBuildings.Contains(a.Info.Name)) return true; if (self.Info.Traits.Get().RepairBuildings.Contains(a.Info.Name)) return true; return false; } public Order IssueOrder(Actor self, int2 xy, MouseInput mi, Actor underCursor) { if (mi.Button == MouseButton.Left) return null; if (underCursor == null) { if (self.traits.GetOrDefault().CanEnterCell(xy)) return new Order("Move", self, xy); } if (HeliCanEnter(self, underCursor) && underCursor.Owner == self.Owner && !Reservable.IsReserved(underCursor)) return new Order("Enter", self, underCursor); return null; } public void ResolveOrder(Actor self, Order order) { if (reservation != null) { reservation.Dispose(); reservation = null; } if (order.OrderString == "Move") { self.CancelActivity(); self.QueueActivity(new HeliFly(Util.CenterOfCell(order.TargetLocation))); if (self.Info.Traits.Get().LandWhenIdle) { self.QueueActivity(new Turn(self.Info.Traits.GetOrDefault().InitialFacing)); self.QueueActivity(new HeliLand(true)); } } if (order.OrderString == "Enter") { if (Reservable.IsReserved(order.TargetActor)) return; var res = order.TargetActor.traits.GetOrDefault(); if (res != null) reservation = res.Reserve(self); var productionInfo = order.TargetActor.Info.Traits.GetOrDefault(); var offset = productionInfo != null ? productionInfo.SpawnOffset : null; var offsetVec = offset != null ? new float2(offset[0], offset[1]) : float2.Zero; self.CancelActivity(); self.QueueActivity(new HeliFly(order.TargetActor.CenterLocation + offsetVec)); self.QueueActivity(new Turn(self.Info.Traits.GetOrDefault().InitialFacing)); self.QueueActivity(new HeliLand(false)); self.QueueActivity(self.Info.Traits.Get().RearmBuildings.Contains(order.TargetActor.Info.Name) ? (IActivity)new Rearm() : new Repair(order.TargetActor)); } } public void Tick(Actor self) { var rawSpeed = .2f * Util.GetEffectiveSpeed(self, UnitMovementType.Fly); var otherHelis = self.World.FindUnitsInCircle(self.CenterLocation, self.Info.Traits.Get().IdealSeparation) .Where(a => a.traits.Contains()); var f = otherHelis .Select(h => self.traits.Get().GetRepulseForce(self, h)) .Aggregate(float2.Zero, (a, b) => a + b); self.CenterLocation += rawSpeed * f; self.Location = ((1 / 24f) * self.CenterLocation).ToInt2(); } const float Epsilon = .5f; public float2 GetRepulseForce(Actor self, Actor h) { if (self == h) return float2.Zero; var d = self.CenterLocation - h.CenterLocation; if (d.Length > self.Info.Traits.Get().IdealSeparation) return float2.Zero; if (d.LengthSquared < Epsilon) return float2.FromAngle((float)self.World.SharedRandom.NextDouble() * 3.14f); return (5 / d.LengthSquared) * d; } public UnitMovementType GetMovementType() { return UnitMovementType.Fly; } public bool CanEnterCell(int2 location) { return true; } } }