#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using OpenRA.GameRules; using OpenRA.Traits; namespace OpenRA.Mods.RA { class TakeCoverInfo : TraitInfo { } // infantry prone behavior class TakeCover : ITick, INotifyDamage, IDamageModifier, ISpeedModifier { const int defaultProneTime = 100; /* ticks, =4s */ const float proneDamage = .5f; const float proneSpeed = .5f; [Sync] int remainingProneTime = 0; public bool IsProne { get { return remainingProneTime > 0; } } public void Damaged(Actor self, AttackInfo e) { if (e.Damage > 0) /* fix to allow healing via `damage` */ remainingProneTime = defaultProneTime; } public void Tick(Actor self) { if (IsProne) --remainingProneTime; } public float GetDamageModifier( WarheadInfo warhead ) { return IsProne ? proneDamage : 1f; } public float GetSpeedModifier() { return IsProne ? proneSpeed : 1f; } } }