#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Collections.Generic; using System.Linq; using OpenRA.GameRules; using OpenRA.Traits; using OpenRA.Traits.Activities; namespace OpenRA.Mods.RA { class MineInfo : ITraitInfo { public readonly string[] CrushClasses = { }; [WeaponReference] public readonly string Weapon = "ATMine"; public readonly bool AvoidFriendly = true; public object Create(ActorInitializer init) { return new Mine(init, this); } } class Mine : ICrushable, IOccupySpace { readonly Actor self; readonly MineInfo info; [Sync] readonly int2 location; public Mine(ActorInitializer init, MineInfo info) { this.self = init.self; this.info = info; this.location = init.location; self.World.WorldActor.traits.Get().Add(self, this); } public void OnCrush(Actor crusher) { if (crusher.traits.Contains() && crusher.Owner == self.Owner) return; var info = self.Info.Traits.Get(); Combat.DoExplosion(self, info.Weapon, crusher.CenterLocation.ToInt2(), 0); self.QueueActivity(new RemoveSelf()); } // TODO: Re-implement friendly-mine avoidance using a Hazard public IEnumerable CrushClasses { get { return info.CrushClasses; } } public int2 TopLeft { get { return location; } } public IEnumerable OccupiedCells() { yield return TopLeft; } } /* tag trait for stuff that shouldnt trigger mines */ class MineImmuneInfo : TraitInfo { } class MineImmune { } }