#region Copyright & License Information /* * Copyright 2007,2009,2010 Chris Forbes, Robert Pepperell, Matthew Bowra-Dean, Paul Chote, Alli Witheford. * This file is part of OpenRA. * * OpenRA is free software: you can redistribute it and/or modify * it under the terms of the GNU General Public License as published by * the Free Software Foundation, either version 3 of the License, or * (at your option) any later version. * * OpenRA is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the * GNU General Public License for more details. * * You should have received a copy of the GNU General Public License * along with OpenRA. If not, see . */ #endregion using System.Linq; using OpenRA.GameRules; using OpenRA.Traits; namespace OpenRA.Mods.RA { public class ProducesHelicoptersInfo : ProductionInfo { public override object Create(ActorInitializer init) { return new ProducesHelicopters(); } } class ProducesHelicopters : Production { // Hack around visibility bullshit in Production public override bool Produce( Actor self, ActorInfo producee ) { var location = CreationLocation( self, producee ); if( location == null || self.World.WorldActor.traits.Get().GetUnitsAt( location.Value ).Any() ) return false; var newUnit = self.World.CreateActor( producee.Name, location.Value, self.Owner ); newUnit.traits.Get().Facing = CreationFacing( self, newUnit ); ; var pi = self.Info.Traits.Get(); var rp = self.traits.GetOrDefault(); if( rp != null || pi.ExitOffset != null) { if( newUnit.traits.Contains() ) { if (pi.ExitOffset != null) newUnit.QueueActivity(new Activities.HeliFly(Util.CenterOfCell(ExitLocation( self, producee ).Value))); if (rp != null) newUnit.QueueActivity( new Activities.HeliFly( Util.CenterOfCell(rp.rallyPoint)) ); } } if (pi != null && pi.SpawnOffset != null) newUnit.CenterLocation = self.CenterLocation + new float2(pi.SpawnOffset[0], pi.SpawnOffset[1]); foreach (var t in self.traits.WithInterface()) t.UnitProduced(self, newUnit); Log.Write("debug", "{0} #{1} produced by {2} #{3}", newUnit.Info.Name, newUnit.ActorID, self.Info.Name, self.ActorID); return true; } } }