#region Copyright & License Information /* * Copyright 2007-2011 The OpenRA Developers (see AUTHORS) * This file is part of OpenRA, which is free software. It is made * available to you under the terms of the GNU General Public License * as published by the Free Software Foundation. For more information, * see COPYING. */ #endregion using System.Linq; using OpenRA.Mods.RA.Render; using OpenRA.Traits; namespace OpenRA.Mods.RA.Activities { public class Rearm : Activity { readonly LimitedAmmo limitedAmmo; int ticksPerPip = 25 * 2; int remainingTicks = 25 * 2; public Rearm(Actor self) { limitedAmmo = self.TraitOrDefault(); if (limitedAmmo != null) ticksPerPip = limitedAmmo.ReloadTimePerAmmo(); remainingTicks = ticksPerPip; } public override Activity Tick(Actor self) { if (IsCanceled || limitedAmmo == null) return NextActivity; if (--remainingTicks == 0) { if (!limitedAmmo.GiveAmmo()) return NextActivity; var hostBuilding = self.World.ActorMap.GetUnitsAt(self.Location) .FirstOrDefault(a => a.HasTrait()); if (hostBuilding != null) hostBuilding.Trait().PlayCustomAnim(hostBuilding, "active"); remainingTicks = limitedAmmo.ReloadTimePerAmmo(); } return this; } } }