# Arranged structures in order, from basic to advanced: Buildings, Defenses, Walls, Misc. FACT: Inherits: ^Building Buildable: Queue: Building BuildPaletteOrder: 1000 Owner: None Valued: Cost: 2000 Tooltip: Name: Construction Yard Description: Builds structures Building: Power: 15 Footprint: xxx xxx Dimensions: 3,2 Health: HP: 1400 Armor: Type: Wood RevealsShroud: Range: 10 Bib: Production: Produces: Building,Defense Transforms: IntoActor: mcv Offset:1,1 Facing: 108 ProductionQueue@Building: Type: Building Group: Building BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete ProductionQueue@Defense: Type: Defense Group: Defense BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete BaseBuilding: ProductionBar: BaseProvider: Cooldown: 75 Range: 14 NUKE: Inherits: ^Building Valued: Cost: 300 Tooltip: Name: Power Plant Description: Generates power ProvidesCustomPrerequisite: Prerequisite: anypower Buildable: BuildPaletteOrder: 10 Owner: gdi,nod Prerequisites: fact Building: Power: 100 Footprint: x_ xx Dimensions: 2,2 Health: HP: 400 RevealsShroud: Range: 4 Bib: NUK2: Inherits: ^Building Valued: Cost: 500 Tooltip: Name: Advanced Power Plant Description: Provides more power, cheaper than the \nstandard Power Plant ProvidesCustomPrerequisite: Prerequisite: anypower Buildable: BuildPaletteOrder: 30 Prerequisites: anyhq Owner: gdi,nod Building: Power: 200 Footprint: xx xx Dimensions: 2,2 Health: HP: 650 RevealsShroud: Range: 4 Bib: PROC: Inherits: ^Building Valued: Cost: 1500 Tooltip: Name: Tiberium Refinery Description: Processes raw Tiberium\ninto useable resources Buildable: BuildPaletteOrder: 20 Prerequisites: anypower Owner: gdi,nod Building: Power: -30 Footprint: _x_ xxx === Dimensions: 3,3 Health: HP: 900 RevealsShroud: Range: 6 Bib: TiberiumRefinery: DockOffset: 0,2 TickRate: 15 StoresOre: PipColor: Green PipCount: 15 Capacity: 1500 Selectable: Bounds: 73,72 CustomSellValue: Value: 300 FreeActor: Actor: HARV InitialActivity: FindResources SpawnOffset: 1,2 Facing: 64 WithResources: SILO: Inherits: ^Building Valued: Cost: 300 Tooltip: Name: Tiberium Silo Description: Stores processed Tiberium Buildable: Queue: Defense BuildPaletteOrder: 35 Prerequisites: proc Owner: gdi,nod Building: Power: -10 Footprint: xx Dimensions: 2,1 -GivesBuildableArea: Health: HP: 400 RevealsShroud: Range: 4 RenderBuildingSilo: StoresOre: PipCount: 10 PipColor: Green Capacity: 2400 Selectable: Bounds: 49,30 -RenderBuilding: -EmitInfantryOnSell: PYLE: Inherits: ^Building Valued: Cost: 300 Tooltip: Name: Barracks Description: Trains infantry ProvidesCustomPrerequisite: Prerequisite: barracks Buildable: BuildPaletteOrder: 40 Prerequisites: anypower Owner: gdi Building: Power: -20 Footprint: xx xx Dimensions: 2,2 Health: HP: 500 RevealsShroud: Range: 5 Bib: RallyPoint: Exit@1: SpawnOffset: -10,2 ExitCell: 0,1 Exit@2: SpawnOffset: 7,7 ExitCell: 1,1 Production: Produces: Infantry ProductionQueue: Type: Infantry Group: Infantry BuildSpeed: .4 LowPowerSlowdown: 3 ProductionBar: HAND: Inherits: ^Building Valued: Cost: 300 Tooltip: Name: Hand of Nod Description: Trains infantry ProvidesCustomPrerequisite: Prerequisite: barracks Buildable: BuildPaletteOrder: 40 Prerequisites: anypower Owner: nod Building: Power: -20 Footprint: __ xx xx Dimensions: 2,3 Health: HP: 500 RevealsShroud: Range: 5 Bib: RallyPoint: Exit@1: SpawnOffset: 12,24 ExitCell: 1,2 Production: Produces: Infantry ProductionQueue: Type: Infantry Group: Infantry BuildSpeed: .4 LowPowerSlowdown: 3 ProductionBar: AFLD: Inherits: ^Building Valued: Cost: 2000 Tooltip: Name: Airstrip Description: Provides a dropzone\nfor vehicle reinforcements ProvidesCustomPrerequisite: Prerequisite: vehicleproduction Buildable: BuildPaletteOrder: 50 Prerequisites: proc Owner: nod Building: Power: -30 Footprint: xxxx xxxx Dimensions: 4,2 Health: HP: 1000 RevealsShroud: Range: 7 Bib: RallyPoint: RallyPoint: 4,2 Exit@1: SpawnOffset: -24,0 ExitCell: 3,1 ProductionAirdrop: Produces: Vehicle ProductionQueue: Type: Vehicle Group: Vehicle BuildSpeed: .4 LowPowerSlowdown: 3 ReadyAudio: ProductionBar: WEAP: Inherits: ^Building Valued: Cost: 2000 Tooltip: Name: Weapons Factory Description: Assembly point for\nvehicle reinforcements ProvidesCustomPrerequisite: Prerequisite: vehicleproduction Buildable: BuildPaletteOrder: 50 Prerequisites: proc Owner: gdi Building: Power: -30 Footprint: ___ xxx === Dimensions: 3,3 Health: HP: 1000 RevealsShroud: Range: 4 Bib: -RenderBuilding: RenderBuildingWarFactory: RallyPoint: RallyPoint: 0,3 Exit@1: SpawnOffset: -8,-8 ExitCell: 0,2 Production: Produces: Vehicle ProductionQueue: Type: Vehicle Group: Vehicle BuildSpeed: .4 LowPowerSlowdown: 3 ProductionBar: HPAD: Inherits: ^Building Valued: Cost: 1000 Tooltip: Name: Helipad Description: Produces, rearms and\nrepairs helicopters Buildable: BuildPaletteOrder: 60 Prerequisites: barracks Owner: gdi,nod Building: Power: -10 Footprint: xx xx Dimensions: 2,2 Health: HP: 400 RevealsShroud: Range: 5 Exit@1: SpawnOffset: 0,-6 Production: Produces: Aircraft Reservable: RepairsUnits: RallyPoint: ProductionQueue: Type: Aircraft Group: Aircraft BuildSpeed: .4 LowPowerSlowdown: 3 ProductionBar: HQ: RequiresPower: CanPowerDown: Inherits: ^Building Valued: Cost: 1000 Tooltip: Name: Communications Center Description: Provides an overview of the battlefield.\n Requires power to operate. ProvidesCustomPrerequisite: Prerequisite: anyhq Buildable: BuildPaletteOrder: 70 Prerequisites: proc Owner: gdi,nod Building: Power: -40 Footprint: x_ xx Dimensions: 2,2 Health: HP: 750 RevealsShroud: Range: 10 Bib: ProvidesRadar: RenderDetectionCircle: DetectCloaked: Range: 8 AirstrikePower: Icon: airstrike ChargeTime: 180 SquadSize: 3 QuantizedFacings: 8 Description: Air Strike LongDesc: Deploy an aerial napalm strike.\nBurns buildings and infantry along a line. EndChargeSound: airredy1.aud SelectTargetSound: select1.aud IncomingSound: enemya.aud UnitType: a10 SupportPowerChargeBar: FIX: Inherits: ^Building Valued: Cost: 500 Tooltip: Name: Repair Facility Description: Repairs vehicles Buildable: BuildPaletteOrder: 80 Prerequisites: vehicleproduction Owner: gdi,nod Building: Power: -30 Footprint: _x_ xxx _x_ Dimensions: 3,3 Health: HP: 400 RevealsShroud: Range: 5 Reservable: RepairsUnits: RallyPoint: EYE: RequiresPower: CanPowerDown: Inherits: ^Building Valued: Cost: 1800 Tooltip: Name: Advanced Communications Center Description: Provides access to the Ion Cannon.\n Requires power to operate. ProvidesCustomPrerequisite: Prerequisite: anyhq Buildable: BuildPaletteOrder: 100 Prerequisites: anyhq Owner: gdi Building: Power: -200 Footprint: x_ xx Dimensions: 2,2 Health: HP: 1200 RevealsShroud: Range: 10 Bib: ProvidesRadar: RenderDetectionCircle: DetectCloaked: Range: 8 IonCannonPower: Icon: ioncannon ChargeTime: 180 Description: Ion Cannon LongDesc: Initiate an Ion Cannon strike.\nApplies instant damage to a small area. BeginChargeSound: ionchrg1.aud EndChargeSound: ionredy1.aud LaunchSound: ion1.aud SelectTargetSound: select1.aud SupportPowerChargeBar: TMPL: RequiresPower: CanPowerDown: Inherits: ^Building Valued: Cost: 2000 Tooltip: Name: Temple of Nod Description: Place of worship and secret missile silo.\n Requires power to operate. ProvidesCustomPrerequisite: Prerequisite: anyhq Buildable: BuildPaletteOrder: 100 Prerequisites: anyhq Owner: nod Building: Power: -150 Footprint: ___ xxx xxx Dimensions: 3,3 Health: HP: 2000 RevealsShroud: Range: 6 Bib: NukePower: Icon: abomb ChargeTime: 300 Description: Nuclear Strike LongDesc: Launch a tactical nuke.\nApplies heavy damage over a large area. BeginChargeSound: EndChargeSound: nukavail.aud SelectTargetSound: select1.aud LaunchSound: nuklnch1.aud IncomingSound: nuke1.aud MissileWeapon: atomic SupportPowerChargeBar: GUN: Inherits: ^Building Valued: Cost: 600 Tooltip: Name: Turret Description: Anti-Armor base defense.\n Strong vs Tanks\n Weak vs Infantry, Aircraft Buildable: Queue: Defense BuildPaletteOrder: 45 Prerequisites: barracks Owner: gdi,nod Building: Power: -20 -GivesBuildableArea: Health: HP: 400 RevealsShroud: Range: 7 Turreted: ROT: 12 InitialFacing: 50 RenderBuildingTurreted: Armament: Weapon: TurretGun LocalOffset: 512,0,112 AttackTurreted: WithMuzzleFlash: AutoTarget: -RenderBuilding: -DeadBuildingState: RenderRangeCircle: RenderDetectionCircle: DetectCloaked: Range: 5 SAM: Inherits: ^Building RequiresPower: Valued: Cost: 750 Tooltip: Name: SAM Site Description: Anti-Air base defense.\n Strong vs Aircraft\n Weak vs Infantry, Tanks Buildable: Queue: Defense BuildPaletteOrder: 50 Prerequisites: hand Owner: nod Building: Power: -20 Footprint: xx Dimensions: 2,1 -GivesBuildableArea: Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 5 Turreted: ROT: 10 InitialFacing: 0 RenderBuildingTurreted: Armament: Weapon: SAMMissile AttackPopupTurreted: WithMuzzleFlash: AutoTarget: -RenderBuilding: RenderRangeCircle: OBLI: RequiresPower: Inherits: ^Building Valued: Cost: 1500 Tooltip: Name: Obelisk of Light Description: Advanced base defense.\n Requires power to operate.\n Strong vs Tanks, Infantry\n Weak vs Aircraft Buildable: Queue: Defense BuildPaletteOrder: 60 Prerequisites: tmpl Owner: nod Building: Power: -150 Footprint: _ x Dimensions: 1,2 -GivesBuildableArea: Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 8 RenderBuildingCharge: ChargeAudio: obelpowr.aud Armament: Weapon: Laser LocalOffset: 0,0,725 FireDelay: 8 AttackTurreted: Turreted: ROT:255 AutoTarget: -RenderBuilding: RenderRangeCircle: -EmitInfantryOnSell: RenderDetectionCircle: DetectCloaked: Range: 6 GTWR: Inherits: ^Building Valued: Cost: 500 Tooltip: Name: Guard Tower Description: Basic defensive structure.\n Strong vs Infantry\n Weak vs Tanks, Aircraft Buildable: Queue: Defense BuildPaletteOrder: 40 Prerequisites: barracks Owner: gdi,nod Building: Power: -10 -GivesBuildableArea: Health: HP: 400 RevealsShroud: Range: 7 Armament: Weapon: HighV LocalOffset: 256,0,256 AttackTurreted: BodyOrientation: QuantizedFacings: 8 AutoTarget: DetectCloaked: Range: 5 RenderDetectionCircle: RenderRangeCircle: WithMuzzleFlash: Turreted: ROT:255 ATWR: Inherits: ^Building RequiresPower: Valued: Cost: 1000 Tooltip: Name: Advanced Guard Tower Description: Anti-armor defensive structure.\n Strong vs Light Vehicles, Tanks\n Weak vs Infantry Buildable: Queue: Defense BuildPaletteOrder: 60 Prerequisites: anyhq Owner: gdi Building: Power: -40 Footprint: _ x Dimensions: 1,2 -GivesBuildableArea: Health: HP: 600 Armor: Type: Heavy RevealsShroud: Range: 9 Turreted: ROT:255 Offset: 128,128,-85 Armament: Weapon: TowerMissle LocalOffset: 256,128,0, 256,-128,0 LocalYaw: -100,100 AttackTurreted: AutoTarget: BodyOrientation: QuantizedFacings: 8 RenderDetectionCircle: DetectCloaked: Range: 6 RenderRangeCircle: SBAG: Inherits: ^Wall Valued: Cost: 25 CustomSellValue: Value: 0 Tooltip: Name: Sandbag Barrier Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Buildable: Queue: Defense BuildPaletteOrder: 20 Prerequisites: fact Owner: gdi Health: HP: 100 Armor: Type: Light CYCL: Inherits: ^Wall Valued: Cost: 25 CustomSellValue: Value: 0 Tooltip: Name: Chain Link Barrier Description: Stops infantry and blocks enemy fire.\nCan be crushed by tanks. Buildable: Queue: Defense BuildPaletteOrder: 20 Prerequisites: fact Owner: nod Health: HP: 100 Armor: Type: Light BRIK: Inherits: ^Wall Valued: Cost: 100 CustomSellValue: Value: 0 Tooltip: Name: Concrete Barrier Description: Stop units and blocks enemy fire. Buildable: Queue: Defense BuildPaletteOrder: 30 Prerequisites: vehicleproduction Owner: gdi,nod Health: HP: 250 Armor: Type: Heavy Wall: CrushClasses: heavywall -CrushSound: SoundOnDamageTransition: DestroyedSound: crumble.aud # custom prerequisites: BARRACKS: Tooltip: Name: Infantry Production Description: Infantry Production VEHICLEPRODUCTION: Tooltip: Name: Vehicle Production Description: Vehicle Production ANYPOWER: Tooltip: Name: Power Plant Description: Power Plant ANYHQ: Tooltip: Name: a communications center Description: a communications center