FlametankExplode: Warhead: Damage: 100 Spread: 24 Explosion: big_napalm InfDeath: 5 ImpactSound: xplobig6.aud HeliCrash: Warhead: Damage: 40 Spread: 10 Explosion: poof InfDeath: 4 ImpactSound: xplos.aud HeliExplode: Warhead: Explosion: small_building InfDeath: 4 ImpactSound: xplos.aud UnitExplode: Warhead: Damage: 500 Spread: 10 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: poof InfDeath: 4 ImpactSound: xplobig6.aud UnitExplodeSmall: Warhead: Damage: 40 Spread: 10 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: big_frag InfDeath: 4 ImpactSound: xplobig4.aud GrenadierExplode: Warhead: Damage: 10 Spread: 9 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% Explosion: poof InfDeath: 3 ImpactSound: xplosml2.aud Atomic: Report: nukemisl.aud Warhead@impact: Damage: 1000 Spread: 6 Ore: true Versus: None: 90% Wood: 60% Light: 60% Heavy: 50% Explosion: 6 InfDeath: 5 ImpactSound: nukexplo.aud Warhead@areanuke: DamageModel: PerCell Damage: 250 SmudgeType: Scorch Size: 5 Ore: true Versus: None: 90% Wood: 60% Light: 60% Heavy: 50% Delay: 3 InfDeath: 5 ImpactSound: xplobig4.aud IonCannon: ValidTargets: Ground, Air Warhead@impact: Damage: 900 Spread: 16 Ore: true Versus: None: 100% Wood: 100% Light: 100% Heavy: 100% InfDeath: 5 Warhead@area: DamageModel: PerCell Damage: 0 SmudgeType: Scorch Size: 2,1 Ore: true Delay: 3 InfDeath: 5 Sniper: Report: RAMGUN2.AUD ROF: 40 Range: 6 Projectile: Bullet Speed: 100 Warhead: Damage: 100 Spread: 1 Versus: None: 100% Wood: 5% Light: 5% Heavy: 5% InfDeath: 2 HighV: ROF: 30 Range: 6 Report: GUN8.AUD Projectile: Bullet Speed: 100 Warhead: Damage: 50 Spread: 3 Versus: None: 100% Wood: 50% Light: 100% Heavy: 25% InfDeath: 2 Explosion: piffs HeliAGGun: ROF: 20 Burst: 2 BurstDelay: 0 Range: 4 ValidTargets: Ground Report: gun5.aud Projectile: Bullet Speed: 100 Warhead: Damage: 20 Spread: 6 Versus: None: 100% Wood: 50% Light: 50% Heavy: 25% InfDeath: 2 Explosion: piffs HeliAAGun: ROF: 20 Burst: 2 BurstDelay: 0 Range: 4 ValidTargets: Air Report: gun5.aud Projectile: Bullet Speed: 100 Warhead: Damage: 20 Spread: 3 Versus: None: 100% Wood: 50% Light: 50% Heavy: 25% InfDeath: 2 Explosion: piffs Pistol: ROF: 7 Range: 3 Report: GUN18.AUD Projectile: Bullet Speed: 100 Warhead: Spread: 3 Versus: None: 100% Wood: 50% Light: 50% Heavy: 25% InfDeath: 2 Explosion: piff Damage: 1 M16: ROF: 20 Range: 4 Report: MGUN2.AUD Projectile: Bullet Speed: 100 Warhead: Spread: 3 Versus: None: 100% Wood: 25% Light: 30% Heavy: 10% Explosion: piff InfDeath: 2 Damage: 15 Rockets: ROF: 50 Range: 6 Report: BAZOOK1.AUD ValidTargets: Ground, Air Projectile: Missile Arm: 0 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 15 Trail: smokey Speed: 35 RangeLimit: 30 Warhead: Spread: 3 Versus: None: 50% Wood: 85% Light: 100% Heavy: 100% Concrete: 25% InfDeath: 4 Explosion: small_frag ImpactSound: xplos.aud SmudgeType: Crater Damage: 30 BikeRockets: ROF: 50 Range: 6 Report: BAZOOK1.AUD ValidTargets: Ground, Air Burst: 2 BurstDelay: 10 Projectile: Missile Arm: 0 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 10 Trail: smokey Speed: 35 RangeLimit: 40 Warhead: Spread: 3 Versus: None: 65% Wood: 50% Light: 100% Heavy: 100% Concrete: 50% InfDeath: 4 Explosion: small_frag ImpactSound: xplos.aud SmudgeType: Crater Damage: 30 OrcaAGMissiles: ROF: 15 Burst: 2 BurstDelay: 15 Range: 5 Report: BAZOOK1.AUD ValidTargets: Ground Projectile: Missile Arm: 0 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 10 Trail: fb4 Speed: 25 RangeLimit: 30 Warhead: Spread: 3 Versus: None: 50% Wood: 100% Light: 100% Heavy: 50% InfDeath: 4 Explosion: small_frag ImpactSound: xplos.aud SmudgeType: Crater Damage: 25 OrcaAAMissiles: ROF: 15 Burst: 2 BurstDelay: 15 Range: 5 Report: BAZOOK1.AUD ValidTargets: Air Projectile: Missile Arm: 0 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 10 Trail: fb4 Speed: 25 RangeLimit: 30 Warhead: Spread: 3 Versus: None: 50% Wood: 100% Light: 100% Heavy: 50% InfDeath: 4 Explosion: small_frag ImpactSound: xplos.aud SmudgeType: Crater Damage: 25 Flamethrower: ROF: 50 Range: 2.5 Report: FLAMER2.AUD Projectile: Bullet Speed: 100 Warhead: Spread: 8 Versus: None: 90% Wood: 100% Light: 75% Heavy: 25% Explosion: small_napalm InfDeath: 5 ImpactSound: flamer2 SmudgeType: Scorch Damage: 35 BigFlamer: ROF: 50 Range: 3.5 Report: FLAMER2.AUD Projectile: Bullet Speed: 20 Burst:2 BurstDelay:25 Warhead: Spread: 8 Versus: None: 100% Wood: 100% Light: 50% Heavy: 25% InfDeath: 5 Explosion: med_napalm ImpactSound: flamer2.aud SmudgeType: Scorch Damage: 90 Chemspray: ROF: 70 Range: 3 Report: FLAMER2.AUD Projectile: Bullet Speed: 100 Warhead: Damage: 80 Spread: 6 Versus: None: 100% Wood: 75% Light: 75% Heavy: 50% InfDeath: 6 Explosion: chemball SmudgeType: Scorch ImpactSound: xplos.aud Grenade: ROF: 50 Range: 5 Report: toss1.aud Projectile: Bullet Speed: 12 High: yes Angle: .1 Inaccuracy: 5 Image: BOMB Warhead: Spread: 6 Versus: None: 90% Wood: 75% Light: 75% Heavy: 50% InfDeath: 3 Explosion: small_poof ImpactSound: xplos.aud SmudgeType: Crater Damage: 50 70mm: ROF: 38 Range: 4 Report: TNKFIRE3.AUD Projectile: Bullet Image: 120MM Speed: 60 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 100% Heavy: 100% Concrete: 50% InfDeath: 4 Explosion: small_frag ImpactSound: xplos.aud SmudgeType: Crater Damage: 25 105mm: ROF: 50 Range: 4.75 Report: TNKFIRE4.AUD Projectile: Bullet Image: 120MM Speed: 40 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 75% Heavy: 100% InfDeath: 4 Explosion: small_frag ImpactSound: xplos.aud SmudgeType: Crater Damage: 30 120mm: ROF: 50 Range: 4.75 Report: TNKFIRE6.AUD Projectile: Bullet Image: 120MM Speed: 40 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 100% Heavy: 100% Concrete: 50% InfDeath: 4 Explosion: small_frag ImpactSound: xplos.aud SmudgeType: Crater Damage: 40 120mmDual: ROF: 60 Range: 4.75 Report: TNKFIRE6.AUD Burst: 2 BurstDelay: 5 Projectile: Bullet Image: 120MM Speed: 40 Warhead: Spread: 3 Versus: None: 30% Wood: 75% Light: 100% Heavy: 100% Concrete: 100% InfDeath: 4 Explosion: small_frag ImpactSound: xplos.aud SmudgeType: Crater Damage: 40 TurretGun: ROF: 25 Range: 6 Report: TNKFIRE6.AUD Projectile: Bullet Image: 120MM Speed: 50 Warhead: Spread: 3 Versus: None: 25% Wood: 25% Light: 80% Heavy: 100% InfDeath: 4 Explosion: small_frag ImpactSound: xplos.aud SmudgeType: Crater Damage: 50 MammothMissiles: ROF: 100 Range: 5 Report: ROCKET1.AUD ValidTargets: Ground, Air Burst: 2 Projectile: Missile Arm: 0 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 10 Trail: smokey Speed: 25 RangeLimit: 35 Warhead: Spread: 6 Versus: None: 40% Wood: 75% Light: 75% Heavy: 50% InfDeath: 4 Explosion: small_frag ImpactSound: xplos.aud SmudgeType: Crater Damage: 75 227mm: ROF: 140 Range: 12 MinRange: 3 Burst: 4 BurstDelay: 4 Report: ROCKET1.AUD ValidTargets: Ground Projectile: Bullet Arm: 5 High: yes Shadow: yes Inaccuracy: 20 Angle: 0.1 Image: DRAGON ROT: 2 ContrailLength: 10 Trail: smokey Speed: 20 Warhead: Spread: 15 Versus: None: 25% Wood: 30% Light: 100% Heavy: 50% InfDeath: 4 Explosion: med_frag ImpactSound: xplos.aud SmudgeType: Crater Damage: 25 227mm.stnk: ROF: 70 Range: 7 Report: ROCKET1.AUD Burst: 2 BurstDelay: 10 ValidTargets: Ground, Air Projectile: Missile Arm: 0 High: yes Shadow: yes Proximity: yes Inaccuracy: 5 Image: DRAGON ROT: 10 Trail: smokey Speed: 25 RangeLimit: 55 Warhead: Spread: 3 Versus: None: 35% Wood: 50% Light: 100% Heavy: 90% InfDeath: 4 Explosion: small_frag ImpactSound: xplos.aud SmudgeType: Crater Damage: 60 ArtilleryShell: ROF: 65 Range: 11 MinRange: 2 Report: TNKFIRE2.AUD Projectile: Bullet Speed: 12 High: yes Angle: .09 Inaccuracy: 30 ContrailLength: 30 Image: 120MM Warhead: Damage: 150 Spread: 6 Versus: None: 90% Wood: 50% Light: 60% Heavy: 25% InfDeath: 3 Explosion: poof SmudgeType: Crater ImpactSound: XPLOSML2.AUD MachineGun: ROF: 20 Burst: 4 Range: 4 Report: MGUN11.AUD Projectile: Bullet Speed: 100 Warhead: Spread: 3 Versus: None: 100% Wood: 25% Light: 75% Heavy: 25% Concrete: 10% InfDeath: 2 Explosion: piffs Damage: 10 BoatMissile: ROF: 35 Range: 8 Burst: 2 BurstDelay: 7 Report: ROCKET2.AUD Projectile: Missile Arm: 0 High: yes Shadow: no Proximity: yes Inaccuracy: 5 Image: DRAGON ROT: 10 Trail: smokey Speed: 20 RangeLimit: 60 Warhead: Spread: 6 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% InfDeath: 3 Explosion: small_poof ImpactSound: xplos.aud SmudgeType: Crater Damage: 60 TowerMissle: ROF: 24 Range: 8 Report: ROCKET2.AUD ValidTargets: Ground, Air Burst: 2 BurstDelay: 16 Projectile: Missile Arm: 0 High: yes Shadow: no Proximity: yes Inaccuracy: 3 Image: DRAGON ROT: 20 Trail: smokey Speed: 35 RangeLimit: 40 Warhead: Spread: 12 Versus: None: 25% Wood: 25% Light: 100% Heavy: 80% InfDeath: 3 Explosion: med_frag ImpactSound: xplos.aud SmudgeType: Crater Damage: 45 Vulcan: ValidTargets: Ground, Water ROF: 2 Range: 6 Report: gun5.aud Projectile: Bullet Speed: 100 Warhead: Damage: 75 Spread: 10 Versus: None: 100% Wood: 50% Light: 100% Heavy: 25% InfDeath: 2 Explosion: piffs Napalm: ValidTargets: Ground, Water ROF: 4 Range: 2 Burst: 2 BurstDelay: 2 Projectile: GravityBomb Image: BOMBLET Warhead: Spread: 20 Versus: None: 90% Wood: 100% Light: 60% Heavy: 55% InfDeath: 5 Explosion: med_napalm WaterExplosion: med_napalm ImpactSound: flamer2.aud SmudgeType: Scorch Damage: 50 Napalm.Crate: Warhead: Spread: 4 Versus: None: 90% Wood: 100% Light: 60% Heavy: 25% InfDeath: 5 Explosion: med_napalm ImpactSound: flamer2.aud SmudgeType: Scorch Damage: 500 Laser: ROF: 90 Range: 8.5 Charges: true Report: OBELRAY1.AUD Projectile: LaserZap BeamWidth: 2 HitAnim: laserfire Warhead: Spread: 1 Versus: Wood: 50% InfDeath: 5 SmudgeType: Scorch Damage: 200 SAMMissile: ROF: 15 Range: 10 Report: ROCKET2.AUD ValidTargets: Air Projectile: Missile Arm: 0 High: yes Shadow: no Proximity: yes Image: MISSILE ROT: 20 Speed: 50 RangeLimit: 35 Trail: smokey Warhead: AP Spread: 16 Versus: None: 100% Wood: 100% Light: 100% Heavy: 75% InfDeath: 4 Explosion: small_frag ImpactSound: xplos.aud SmudgeType: Crater Damage: 30 HonestJohn: ROF: 200 Range: 10 Report: ROCKET1.AUD Projectile: Bullet Arm: 10 High: yes Shadow: yes Proximity: yes Inaccuracy: 5 Image: patriot Trail: smokey Speed: 11 RangeLimit: 35 Angle: .15 Warhead: Spread: 6 Versus: None: 90% Wood: 75% Light: 60% Heavy: 25% InfDeath: 3 Explosion: small_poof ImpactSound: xplos.aud SmudgeType: Crater Damage: 100 Tiberium: ROF: 4 Warhead: Spread: 1 InfDeath: 6 Damage: 1 PreventProne: yes APCGun: ROF: 12 Range: 5 Report: gun20.aud ValidTargets: Ground Projectile: Bullet Speed: 100 Warhead: Spread: 3 Versus: None: 35% Wood: 50% Light: 100% Heavy: 20% Explosion: small_poof Damage: 15 APCGun.AA: ROF: 12 Range: 7 Report: gun20.aud ValidTargets: Air Projectile: Bullet Speed: 100 High: true Warhead: Spread: 3 Versus: Heavy: 50% Explosion: small_poof Damage: 25 Patriot: ROF: 30 Range: 10 MinRange: 1 Burst: 2 BurstDelay: 15 Report: ROCKET2.AUD ValidTargets: Air Projectile: Missile High: yes Shadow: no Image: patriot Trail: smokey ROT: 20 Speed: 50 RangeLimit: 30 Angle: .15 Warhead: AP Spread: 16 Versus: None: 100% Wood: 100% Light: 100% Heavy: 75% InfDeath: 4 Explosion: poof ImpactSound: xplos.aud SmudgeType: Crater Damage: 30 Tail: ROF: 30 Range: 1 Projectile: Bullet Warhead: Spread: 5 Versus: None: 90% Wood: 10% Light: 30% Heavy: 10% Concrete: 10% InfDeath: 1 Damage: 180 Horn: ROF: 20 Range: 1 Projectile: Bullet Warhead: Spread: 5 Versus: None: 90% Wood: 10% Light: 30% Heavy: 10% Concrete: 10% InfDeath: 1 Damage: 120 Teeth: ROF: 30 Range: 1 Projectile: Bullet Warhead: Spread: 5 Versus: None: 90% Wood: 10% Light: 30% Heavy: 10% Concrete: 10% InfDeath: 1 Damage: 180 Claw: ROF: 10 Range: 1 Projectile: Bullet Warhead: Spread: 5 Versus: None: 90% Wood: 10% Light: 30% Heavy: 10% Concrete: 10% InfDeath: 1 Damage: 60