^Vehicle: AppearsOnRadar: Mobile: Crushes: crate TerrainSpeeds: Sand: 90 Rock: 100 Transition: 95 Concrete: 100 Spice: 80 SpiceBlobs: 80 Dune: 60 ROT: 5 SelectionDecorations: Selectable: Voice: VehicleVoice TargetableUnit: TargetTypes: Ground Passenger: CargoType: Vehicle AttackMove: HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification: ProximityCaptor: Types:Vehicle GivesBounty: Repairable: RepairBuildings: repaira,repairo,repairh CombatDebugOverlay: Guard: Guardable: RenderUnit: BodyOrientation: UpdatesPlayerStatistics: ^Tank: AppearsOnRadar: Mobile: Crushes: crate TerrainSpeeds: Sand: 85 Rock: 100 Transition: 92 Concrete: 100 Spice: 80 SpiceBlobs: 80 Dune: 70 ROT: 5 SelectionDecorations: Selectable: Voice: VehicleVoice TargetableUnit: TargetTypes: Ground Passenger: CargoType: Vehicle AttackMove: HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification: ProximityCaptor: Types:Tank GivesBounty: Repairable: RepairBuildings: repaira,repairo,repairh CombatDebugOverlay: Guard: Guardable: RenderUnit: BodyOrientation: UpdatesPlayerStatistics: ^Husk: Health: HP: 75 Armor: Type: Light Husk: AllowedTerrain: Sand, Rock, Transition, Concrete, Spice, SpiceBlobs, Dune HiddenUnderFog: AppearsOnRadar: Burns: Interval: 4 ProximityCaptor: Types:Husk Tooltip: Name: Destroyed Tank BodyOrientation: ^TowerHusk: Health: HP: 125 Armor: Type: Concrete Husk: AppearsOnRadar: HiddenUnderFog: Burns: Interval: 2 EditorAppearance: RelativeToTopLeft: yes Tooltip: Name: Destroyed Tower ProximityCaptor: Types:Husk BodyOrientation: ^AircraftHusk: Inherits: ^Husk -Husk: -Burns: FallsToEarth: Spins: False Moves: True Explosion: UnitExplodeScale ^Infantry: AppearsOnRadar: Health: Radius: 3 Armor: Type: None RevealsShroud: Range: 6 Mobile: Crushes: crate SharesCell: true TerrainSpeeds: Sand: 80 Rock: 100 Transition: 90 Concrete: 100 Spice: 80 SpiceBlobs: 80 Dune: 60 Rough: 70 SelectionDecorations: Selectable: Voice: InfantryVoice TargetableUnit: TargetTypes: Ground RenderInfantry: AutoTarget: AttackMove: Passenger: CargoType: Infantry PipType: Green HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification: ProximityCaptor: Types:Infantry GivesBounty: CrushableInfantry: CrushSound: CRUSH1.WAV RepairableNear: Buildings: barra, barro CloseEnough: 1 CombatDebugOverlay: Guard: Guardable: BodyOrientation: UpdatesPlayerStatistics: ^Plane: AppearsOnRadar: UseLocation: yes SelectionDecorations: Selectable: Voice: GenericVoice TargetableAircraft: TargetTypes: Air GroundedTargetTypes: Ground HiddenUnderFog: GainsExperience: GivesExperience: DrawLineToTarget: ActorLostNotification: ProximityCaptor: Types:Plane GivesBounty: CombatDebugOverlay: BodyOrientation: UpdatesPlayerStatistics: ^Helicopter: Inherits: ^Plane ^Building: AppearsOnRadar: SelectionDecorations: Selectable: Priority: 2 TargetableBuilding: TargetTypes: Ground, C4 Building: RequiresBaseProvider: true Dimensions: 1,1 Footprint: x TerrainTypes: Rock, Concrete BuildSounds: BUILD1.WAV SellSounds: BUILD1.WAV Adjacent: 3 GivesBuildableArea: ExternalCapturable: ExternalCapturableBar: SoundOnDamageTransition: DamagedSound: EXPLSML1.WAV DestroyedSound: EXPLHG1.WAV RenderBuilding: WithBuildingExplosion: RepairableBuilding: EmitInfantryOnSell: ActorTypes: rifle,rifle,rifle,rifle,rifle,bazooka,bazooka,bazooka,engineer MustBeDestroyed: GivesExperience: FrozenUnderFog: CaptureNotification: ActorLostNotification: Notification: BuildingLost EditorAppearance: RelativeToTopLeft: yes ShakeOnDeath: ProximityCaptor: Types:Building Sellable: GivesBounty: CombatDebugOverlay: Guardable: Range: 3 BodyOrientation: UpdatesPlayerStatistics: WithCrumbleOverlay: