Player: TechTree: ClassicProductionQueue@Building: Type: Building LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: BuildingReady BlockedAudio: NoRoom ClassicProductionQueue@Infantry: Type: Infantry LowPowerSlowdown: 2 BlockedAudio: NoRoom ClassicProductionQueue@Vehicle: Type: Vehicle LowPowerSlowdown: 3 QueuedAudio: Building BlockedAudio: NoRoom ClassicProductionQueue@Armor: Type: Armor LowPowerSlowdown: 3 QueuedAudio: Building BlockedAudio: NoRoom ClassicProductionQueue@Starport: Type: Starport BuildSpeed: .2 LowPowerSlowdown: 1 BlockedAudio: NoRoom QueuedAudio: OrderPlaced ReadyAudio: ClassicProductionQueue@Aircraft: Type: Aircraft LowPowerSlowdown: 3 QueuedAudio: Building BlockedAudio: NoRoom PlaceBuilding: SupportPowerManager: ConquestVictoryConditions: PowerManager: AdviceInterval: 650 AllyRepair: PlayerResources: AdviceInterval: 650 ActorGroupProxy: DeveloperMode: HackyAI@Omnius: Name:Omnius UnitQueues: Infantry, Vehicle, Armor, Starport RallypointTestBuilding: conyarda BuildingCommonNames: ConstructionYard: conyarda,conyardh,conyardo Refinery: refa,refh,refo Power: pwra,pwrh,pwro VehiclesFactory: lighta,lighth,lighto,heavya,heavyh,heavyo Silo: siloa, siloh, siloo UnitsCommonNames: Mcv: mcva,mcvh,mcvo BuildingLimits: refa: 4 refh: 4 refo: 4 barra: 1 barrh: 1 barro: 1 lighta: 1 lighth: 1 lighto: 1 heavya: 1 heavyh: 1 heavyo: 1 researcha: 1 researchh: 1 researcho: 1 repaira: 1 repairh: 1 repairo: 1 radara: 1 radaro: 1 radarh: 1 hightecha: 1 hightechh: 1 hightecho: 1 palacea: 1 palaceh: 1 palaceo: 1 BuildingFractions: refa: 20.1% refh: 20.1% refo: 20.1% barra: 0.1% barrh: 0.1% barro: 0.1% lighta: 0.1% lighth: 0.1% lighto: 0.1% heavya: 0.1% heavyh: 0.1% heavyo: 0.1% radara: 0.1% radaro: 0.1% radarh: 0.1% hightecha: 0.1% hightechh: 0.1% hightecho: 0.1% starporta: 0.1% starporth: 0.1% starporto: 0.1% researcha: 0.1% researchh: 0.1% researcho: 0.1% repaira: 0.1% repairh: 0.1% repairo: 0.1% guntowera: 7% guntowerh: 7% guntowero: 7% rockettowera: 7% rockettowerh: 7% rockettowero: 7% powra: 10% powrh: 10% powro: 10% UnitsToBuild: rifle: 6% bazooka: 5% medic: 1% fremen: 0.5% sardaukar: 1.5% harvester: 0.1% trike.starport: 5% quad.starport: 7.5% siegetank.starport: 5% missiletank.starport: 7.5% combata.starport: 15% combath.starport: 15% combato.starport: 15% sonictank: 10% devast: 10% deviatortank: 7.5% trike: 10% quad: 15% siegetank: 10% missiletank: 15% combata: 100% combath: 100% combato: 100% SquadSize: 8 HackyAI@Vidius: Name:Vidious UnitQueues: Infantry, Vehicle, Armor, Starport RallypointTestBuilding: conyarda BuildingCommonNames: ConstructionYard: conyarda,conyardh,conyardo Refinery: refa,refh,refo Power: pwra,pwrh,pwro VehiclesFactory: lighta,lighth,lighto,heavya,heavyh,heavyo Silo: siloa, siloh, siloo UnitsCommonNames: Mcv: mcva,mcvh,mcvo BuildingLimits: refa: 4 refh: 4 refo: 4 barra: 1 barrh: 1 barro: 1 lighta: 1 lighth: 1 lighto: 1 heavya: 1 heavyh: 1 heavyo: 1 researcha: 1 researchh: 1 researcho: 1 repaira: 1 repairh: 1 repairo: 1 radara: 1 radaro: 1 radarh: 1 hightecha: 1 hightechh: 1 hightecho: 1 palacea: 1 palaceh: 1 palaceo: 1 BuildingFractions: refa: 20.1% refh: 20.1% refo: 20.1% barra: 0.1% barrh: 0.1% barro: 0.1% lighta: 0.1% lighth: 0.1% lighto: 0.1% heavya: 0.1% heavyh: 0.1% heavyo: 0.1% radara: 0.1% radaro: 0.1% radarh: 0.1% hightecha: 0.1% hightechh: 0.1% hightecho: 0.1% repaira: 0.1% repairh: 0.1% repairo: 0.1% starporta: 0.1% starporth: 0.1% starporto: 0.1% palacea: 0.1% palaceh: 0.1% palaceo: 0.1% guntowera: 5% guntowerh: 5% guntowero: 5% rockettowera: 10% rockettowerh: 10% rockettowero: 10% powra: 12% powrh: 12% powro: 12% UnitsToBuild: rifle: 2% bazooka: 2% medic: 0.5% fremen: 0.25% sardaukar: 1% harvester: 0.1% trike.starport: 7.5% quad.starport: 12.5% siegetank.starport: 5% missiletank.starport: 7.5% combata.starport: 15% combath.starport: 15% combato.starport: 15% sonictank: 50% devast: 40% deviatortank: 5% trike: 15% raider: 15% quad: 25% siegetank: 10% missiletank: 15% combata: 100% combath: 100% combato: 100% SquadSize: 6 HackyAI@Gladius: Name:Gladius UnitQueues: Infantry, Vehicle, Armor, Starport RallypointTestBuilding: conyarda BuildingCommonNames: ConstructionYard: conyarda,conyardh,conyardo Refinery: refa,refh,refo Power: pwra,pwrh,pwro VehiclesFactory: lighta,lighth,lighto,heavya,heavyh,heavyo Silo: siloa, siloh, siloo UnitsCommonNames: Mcv: mcva,mcvh,mcvo BuildingLimits: refa: 4 refh: 4 refo: 4 barra: 1 barrh: 1 barro: 1 lighta: 1 lighth: 1 lighto: 1 heavya: 1 heavyh: 1 heavyo: 1 researcha: 1 researchh: 1 researcho: 1 repaira: 1 repairh: 1 repairo: 1 radara: 1 radaro: 1 radarh: 1 hightecha: 1 hightechh: 1 hightecho: 1 palacea: 1 palaceh: 1 palaceo: 1 BuildingFractions: refa: 20.1% refh: 20.1% refo: 20.1% barra: 0.1% barrh: 0.1% barro: 0.1% lighta: 0.1% lighth: 0.1% lighto: 0.1% heavya: 0.1% heavyh: 0.1% heavyo: 0.1% repaira: 0.1% repairh: 0.1% repairo: 0.1% radara: 0.1% radaro: 0.1% radarh: 0.1% hightecha: 0.1% hightechh: 0.1% hightecho: 0.1% researcha: 0.1% researchh: 0.1% researcho: 0.1% palacea: 0.1% palaceh: 0.1% palaceo: 0.1% guntower: 10% rockettower: 5% powra: 10% powrh: 10% powro: 10% UnitsToBuild: rifle: 15% bazooka: 13% medic: 2% fremen: 1% sardaukar: 3% harvester: 0.1% trike.starport: 5% quad.starport: 7.5% siegetank.starport: 5% missiletank.starport: 7.5% combata.starport: 15% combath.starport: 15% combato.starport: 15% sonictank: 10% devast: 10% deviatortank: 7.5% trike: 10% raider: 10% quad: 15% siegetank: 10% missiletank: 15% combata: 100% combath: 100% combato: 100% SquadSize: 10 PlayerColorPalette: BasePalette: d2k RemapIndex: 255, 254, 253, 252, 251, 250, 249, 248, 247, 246, 245, 244, 243, 242, 241, 240 PlayerHighlightPalette: BaseAttackNotifier: Shroud: FrozenActorLayer: HarvesterAttackNotifier: PlayerStatistics: World: ScreenMap: ActorMap: LoadWidgetAtGameStart: Widget: INGAME_ROOT ScreenShaker: # NukePaletteEffect: # TODO: does not work well with additive blending (idle overlays still use player palette effects) BuildingInfluence: ChooseBuildTabOnSelect: CrateSpawner: Minimum: 0 Maximum: 2 SpawnInterval: 60 WaterChance: 0 ValidGround: Sand, Dune, Rock PaletteFromCurrentTileset: Name: terrain ShadowIndex: 1 PaletteFromFile@d2k: Name: d2k Filename: d2k.pal ShadowIndex: 1 PaletteFromFile@chrome: Name: chrome Filename: d2k.pal ShadowIndex: 3 AllowModifiers: false PaletteFromFile@effect: Name: effect Filename: d2k.pal ShadowIndex: 4 AllowModifiers: false PaletteFromFile@colorpicker: Name: colorpicker Filename: d2k.pal ShadowIndex: 4 AllowModifiers: false PaletteFromRGBA@shadow: Name: shadow R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@cloak: Name: cloak R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@highlight: Name: highlight R: 255 G: 255 B: 255 A: 128 PaletteFromR8@moveflash: Name: moveflash Filename: DATA.R8 Offset: 2572352 A: 64 PaletteFromRGBA@disabled: Name: disabled R: 0 G: 0 B: 0 A: 180 ShroudPalette@shroud: Type: Shroud ShroudPalette@fog: Name: fog Type: Fog ShroudPalette@combined: Name: shroudfog Type: Combined Country@Atreides: Name: Atreides Race: atreides Country@Harkonnen: Name: Harkonnen Race: harkonnen Country@Ordos: Name: Ordos Race: ordos DomainIndex: PathfinderDebugOverlay: ResourceLayer: ResourceClaimLayer: ResourceType@Spice: ResourceType: 1 Palette: d2k TerrainType: Spice SpriteNames: spice1 ValuePerUnit: 25 Name: Spice PipColor: green AllowedTerrainTypes: Sand AllowUnderActors: false SmudgeLayer@Rock: Type: RockCrater Types: rockcrater1, rockcrater2 Depths: 15, 15 SmokePercentage: 0 SmudgeLayer@Sand: Type: SandCrater Types: sandcrater1, sandcrater2 Depths: 15, 15 SmokePercentage: 0 SpawnMapActors: CreateMPPlayers: MPStartLocations: MPStartUnits@atreides: Races: atreides BaseActor: mcva MPStartUnits@harkonnen: Races: harkonnen BaseActor: mcvh MPStartUnits@ordos: Races: ordos BaseActor: mcvo SpawnMPUnits: PathFinder: ValidateOrder: DebugPauseState: CRATE: Tooltip: Name: Crate Crate: Lifetime: 120 TerrainTypes: Sand, Dune, Rock GiveCashCrateAction@1: Amount: 750 SelectionShares: 25 UseCashTick: yes GiveCashCrateAction@2: Amount: 1000 SelectionShares: 50 UseCashTick: yes GiveCashCrateAction@3: Amount: 1500 SelectionShares: 25 UseCashTick: yes GiveUnitCrateAction@Trike: SelectionShares: 20 Unit: trike GiveUnitCrateAction@Raider: SelectionShares: 15 Unit: raider GiveUnitCrateAction@Quad: SelectionShares: 40 Unit: quad GiveUnitCrateAction@CombatA: SelectionShares: 10 Unit: combata GiveUnitCrateAction@CombatH: SelectionShares: 10 Unit: combath GiveUnitCrateAction@CombatO: SelectionShares: 10 Unit: combato GiveUnitCrateAction@SiegeTank: SelectionShares: 10 Unit: siegetank GiveUnitCrateAction@MissileTank: SelectionShares: 10 Unit: missiletank GiveUnitCrateAction@StealthRaider: SelectionShares: 7 Unit: stealthraider GiveUnitCrateAction@Fremen: SelectionShares: 5 Unit: fremen GiveUnitCrateAction@Sardaukar: SelectionShares: 8 Unit: sardaukar GiveUnitCrateAction@Saboteur: SelectionShares: 3 Unit: saboteur GiveUnitCrateAction@SonicTank: SelectionShares: 5 Unit: sonictank GiveUnitCrateAction@Devast: SelectionShares: 2 Unit: devast GiveUnitCrateAction@DeviatorTank: SelectionShares: 5 Unit: deviatortank GiveMcvCrateAction@Atreides: SelectionShares: 0 NoBaseSelectionShares: 9001 Unit: mcva GiveMcvCrateAction@Harkonnen: SelectionShares: 0 NoBaseSelectionShares: 9001 Unit: mcvh GiveMcvCrateAction@Ordos: SelectionShares: 0 NoBaseSelectionShares: 9001 Unit: mcvo RenderSimple: ProximityCaptor: Types:Crate Passenger: BodyOrientation: mpspawn: Waypoint: RenderEditorOnly: BodyOrientation: waypoint: Waypoint: RenderEditorOnly: BodyOrientation: SPICEBLOOM: RenderBuilding: Building: Footprint: x Dimensions: 1,1 AppearsOnRadar: EditorAppearance: RelativeToTopLeft: yes ProximityCaptor: Types:Tree Tooltip: Name: Spice Bloom SeedsResource: ResourceType: Spice Interval: 75 RadarColorFromTerrain: Terrain: Spice BodyOrientation: