Player: TechTree: ClassicProductionQueue@Building: Type: Building BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete ClassicProductionQueue@Defense: Type: Defense BuildSpeed: .4 LowPowerSlowdown: 3 QueuedAudio: Building ReadyAudio: ConstructionComplete ClassicProductionQueue@Vehicle: Type: Vehicle BuildSpeed: .4 LowPowerSlowdown: 3 ClassicProductionQueue@Infantry: Type: Infantry BuildSpeed: .4 LowPowerSlowdown: 3 ClassicProductionQueue@Ship: Type: Ship BuildSpeed: .4 LowPowerSlowdown: 3 ClassicProductionQueue@Plane: Type: Plane BuildSpeed: .4 LowPowerSlowdown: 3 ClassicProductionQueue@Helicopter: Type: Helicopter BuildSpeed: .4 LowPowerSlowdown: 3 PlaceBuilding: SupportPowerManager: ConquestVictoryConditions: PowerManager: AllyRepair: PlayerResources: ActorGroupProxy: DeveloperMode: HackyAI@EasyAI: Name:Easy AI BuildingCommonNames: ConstructionYard: fact Refinery: proc Power: powr,apwr Barracks: barr,tent VehiclesFactory: weap Silo: silo UnitsCommonNames: Mcv: mcv BuildingLimits: proc: 4 barr: 1 tent: 1 dome: 1 weap: 1 spen: 1 syrd: 1 hpad: 4 afld: 4 atek: 1 stek: 1 fix: 1 BuildingFractions: proc: 30% powr: 35% barr: 1% tent: 1% weap: 1% pbox.e1: 7% gun: 7% tsla: 5% ftur: 10% agun: 5% sam: 5% atek: 1% stek: 1% fix: 0.1% dome: 10% UnitsToBuild: e1: 50% e3: 10% apc: 30% jeep: 40% arty: 15% v2rl: 40% ftrk: 50% 1tnk: 70% 2tnk: 25% 3tnk: 50% SquadSize: 20 HackyAI@NormalAI: Name:Normal AI BuildingCommonNames: ConstructionYard: fact Refinery: proc Power: powr,apwr Barracks: barr,tent VehiclesFactory: weap Silo: silo UnitsCommonNames: Mcv: mcv BuildingLimits: proc: 4 barr: 1 tent: 1 dome: 1 weap: 1 spen: 1 syrd: 1 hpad: 4 afld: 4 atek: 1 stek: 1 fix: 1 BuildingFractions: proc: 10% powr: 1% apwr: 30% tent: 1% barr: 1% dome: 1% weap: 6% hpad: 4% spen: 1% syrd: 1% afld: 4% pbox.e1: 7% gun: 7% ftur: 10% tsla: 5% fix: 1% agun: 5% sam: 1% atek: 1% stek: 1% mslo: 1% UnitsToBuild: e1: 50% e3: 10% harv: 10% apc: 30% jeep: 40% ftrk: 50% 1tnk: 70% 2tnk: 25% 3tnk: 50% heli: 30% hind: 30% mig: 30% yak: 30% ss: 10% msub: 10% dd: 10% ca: 10% pt: 10% SquadSize: 40 HackyAI@HardAI: Name:Hard AI BuildingCommonNames: ConstructionYard: fact Refinery: proc Power: powr,apwr Barracks: barr,tent VehiclesFactory: weap Silo: silo UnitsCommonNames: Mcv: mcv BuildingLimits: proc: 4 barr: 1 tent: 1 dome: 1 weap: 1 spen: 1 syrd: 1 hpad: 4 afld: 4 atek: 1 stek: 1 fix: 1 BuildingFractions: proc: 30% powr: 1% apwr: 30% tent: 1% barr: 1% weap: 3% hpad: 2% spen: 1% syrd: 1% pbox.e1: 7% gun: 7% ftur: 10% tsla: 5% fix: 0.1% dome: 10% agun: 5% sam: 1% atek: 1% stek: 1% mslo: 1% UnitsToBuild: e1: 50% e3: 10% harv: 10% apc: 30% jeep: 40% ftrk: 50% 1tnk: 70% 2tnk: 25% 3tnk: 50% heli: 30% hind: 30% mig: 30% yak: 30% ss: 10% msub: 10% dd: 10% ca: 10% pt: 10% SquadSize: 10 HackyAI@TestAI: Name:Test AI BuildingCommonNames: ConstructionYard: fact Refinery: proc Power: powr,apwr Barracks: barr,tent VehiclesFactory: weap Silo: silo UnitsCommonNames: Mcv: mcv BuildingLimits: proc: 4 barr: 1 tent: 1 dome: 1 weap: 1 spen: 1 syrd: 1 hpad: 4 afld: 4 atek: 1 stek: 1 fix: 1 BuildingFractions: proc: 29% powr: 1% apwr: 24% tent: 3% barr: 3% dome: 1% weap: 5% hpad: 5% afld: 5% fix: 1% atek: 1% stek: 1% spen: 1% syrd: 1% pbox.e1: 12% gun: 12% ftur: 12% tsla: 12% agun: 5% sam: 5% mslo: 1% UnitsToBuild: e1: 4% e2: 4% e3: 8% e4: 4% shok: 3% harv: 1% apc: 3% jeep: 5% ftrk: 8% 1tnk: 9% 2tnk: 20% 3tnk: 10% 4tnk: 14% ttnk: 8% arty: 15% v2rl: 10% heli: 7% hind: 7% mig: 10% yak: 1% ss: 7% msub: 5% dd: 8% ca: 8% pt: 8% SquadSize: 10 HackyAI@IslandMapAI: Name:Island Map AI BuildingCommonNames: ConstructionYard: fact Refinery: proc Power: powr,apwr Silo: silo UnitsCommonNames: Mcv: mcv BuildingLimits: proc: 4 dome: 1 spen: 1 syrd: 1 hpad: 8 afld: 8 weap: 1 atek: 1 stek: 1 BuildingFractions: proc: 29% powr: 1% apwr: 24% dome: 1% weap: 1% hpad: 20% afld: 20% atek: 1% stek: 1% spen: 1% syrd: 1% pbox.e1: 12% gun: 12% ftur: 12% tsla: 12% agun: 5% sam: 5% mslo: 1% UnitsToBuild: harv: 1% heli: 30% hind: 30% mig: 30% yak: 30% ss: 10% msub: 30% dd: 30% ca: 20% pt: 10% SquadSize: 1 HackyAI@HightechAI: Name:High-Tech AI BuildingCommonNames: ConstructionYard: fact Refinery: proc Power: powr,apwr Barracks: barr,tent VehiclesFactory: weap Silo: silo UnitsCommonNames: Mcv: mcv BuildingLimits: proc: 4 barr: 1 tent: 1 dome: 1 weap: 1 fix: 1 spen: 1 syrd: 1 hpad: 4 afld: 4 atek: 1 stek: 1 pdox: 1 mslo: 1 e7: 1 e8: 1 BuildingFractions: proc: 25.1% powr: 35% tent: 1% barr: 1% weap: 1% fix: 1% dome: 1% atek: 1% stek: 1% pdox: 1% mslo: 1% pbox.e1: 15% gun: 15% ftur: 15% tsla: 15% agun: 5% sam: 5% UnitsToBuild: e1: 50% e2: 1% e3: 10% medi: 1% e7: 100% e8: 100% apc: 1% jeep: 1% ftrk: 1% 1tnk: 5% 2tnk: 5% 3tnk: 5% 4tnk: 100% arty: 5% v2rl: 5% yak: 5% mig: 100% ctnk: 100% ttnk: 100% dd: 5% ca: 100% ss: 5% msub: 100% SquadSize: 10 HackyAI@LongrangeAI: Name:Long-Range AI BuildingCommonNames: ConstructionYard: fact Refinery: proc Power: powr,apwr Barracks: barr,tent VehiclesFactory: weap Silo: silo UnitsCommonNames: Mcv: mcv BuildingLimits: proc: 4 barr: 1 tent: 1 dome: 1 weap: 1 spen: 1 syrd: 1 hpad: 4 afld: 4 atek: 1 stek: 1 fix: 1 BuildingFractions: proc: 20% powr: 35% tent: 1% barr: 1% weap: 1% pbox.e1: 4% hbox.e1: 3% gun: 10% ftur: 10% tsla: 5% dome: 10% fix: 0.1% agun: 7% sam: 7% atek: 1% stek: 1% UnitsToBuild: e1: 4% e3: 1% harv: 10% ftrk: 5% v2rl: 40% arty: 40% 1tnk: 15% 2tnk: 15% 3tnk: 15% SquadSize: 25 HackyAI@TankAI: Name:Tank AI BuildingCommonNames: ConstructionYard: fact Refinery: proc Power: powr,apwr Barracks: barr,tent VehiclesFactory: weap Silo: silo UnitsCommonNames: Mcv: mcv BuildingLimits: proc: 4 barr: 1 tent: 1 dome: 1 weap: 1 spen: 1 syrd: 1 hpad: 4 afld: 4 atek: 1 stek: 1 fix: 1 BuildingFractions: proc: 30% powr: 35% tent: 1% barr: 1% weap: 1% pbox.e1: 7% gun: 7% ftur: 10% tsla: 5% fix: 0.1% dome: 10% agun: 5% sam: 1% atek: 1% stek: 1% UnitsToBuild: e1: 5% e3: 10% 3tnk: 75% 2tnk: 75% v2rl: 15% arty: 15% harv: 10% SquadSize: 7 PlayerColorPalette: BasePalette: player RemapIndex: 80, 81, 82, 83, 84, 85, 86, 87, 88, 89, 90, 91, 92, 93, 94, 95 PlayerHighlightPalette: GpsWatcher: Shroud: FrozenActorLayer: BaseAttackNotifier: PlayerStatistics: World: ScreenMap: ActorMap: LoadWidgetAtGameStart: Widget: INGAME_ROOT ScreenShaker: WaterPaletteRotation: ExcludePalettes: player ChronoshiftPaletteEffect: NukePaletteEffect: LightPaletteRotator: ExcludePalettes: terrain BuildingInfluence: ChooseBuildTabOnSelect: BridgeLayer: Bridges: bridge1, bridge2, br1, br2, br3, sbridge1, sbridge2, sbridge3, sbridge4 CrateDrop: Minimum: 1 Maximum: 3 SpawnInterval: 120 WaterChance: .2 PlayerPaletteFromCurrentTileset: Name: player ShadowIndex: 3,4 PaletteFromCurrentTileset: Name: terrain ShadowIndex: 3,4 PaletteFromFile@chrome: Name: chrome Filename: temperat.pal ShadowIndex: 3 AllowModifiers: false PaletteFromFile@effect: Name: effect Filename: temperat.pal ShadowIndex: 4 PaletteFromFile@colorpicker: Name: colorpicker Filename: temperat.pal ShadowIndex: 4 AllowModifiers: false PaletteFromRGBA@shadow: Name: shadow R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@cloak: Name: cloak R: 0 G: 0 B: 0 A: 140 PaletteFromRGBA@highlight: Name: highlight R: 255 G: 255 B: 255 A: 128 PaletteFromRGBA@moveflash: Name: moveflash R: 255 G: 255 B: 255 A: 64 PaletteFromRGBA@invuln: Name: invuln R: 128 G: 0 B: 0 A: 128 PaletteFromRGBA@disabled: Name: disabled R: 0 G: 0 B: 0 A: 180 ShroudPalette@shroud: Type: Shroud ShroudPalette@fog: Name: fog Type: Fog ShroudPalette@combined: Name: shroudfog Type: Combined Country@0: Name: Allies Race: allies Country@1: Name: Soviet Race: soviet DomainIndex: ResourceLayer: ResourceClaimLayer: ResourceType@ore: ResourceType: 1 Palette: player SpriteNames: gold01,gold02,gold03,gold04 ValuePerUnit: 25 Name: Ore PipColor: Yellow AllowedTerrainTypes: Clear,Road AllowUnderActors: false TerrainType: Ore ResourceType@gem: ResourceType: 2 Palette: player SpriteNames: gem01,gem02,gem03,gem04 ValuePerUnit: 50 Name: Gems PipColor: Red AllowedTerrainTypes: Clear,Road AllowUnderActors: false TerrainType: Gems SmudgeLayer@SCORCH: Type:Scorch SmokePercentage:50 Types:sc1,sc2,sc3,sc4,sc5,sc6 Depths:1,1,1,1,1,1 SmudgeLayer@CRATER: Type:Crater Types:cr1,cr2,cr3,cr4,cr5,cr6 Depths:5,5,5,5,5,5 PathfinderDebugOverlay: SpawnMapActors: CreateMPPlayers: MPStartUnits@mcvonly: Class: none Races: soviet, allies BaseActor: mcv MPStartUnits@lightallies: Class: light Races: allies BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,jeep,1tnk InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@lightsoviet: Class: light Races: soviet BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,apc,ftrk InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@heavyallies: Class: heavy Races: allies BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,jeep,1tnk,2tnk,2tnk,2tnk InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartUnits@heavysoviet: Class: heavy Races: soviet BaseActor: mcv SupportActors: e1,e1,e1,e3,e3,apc,ftrk,3tnk,3tnk InnerSupportRadius: 3 OuterSupportRadius: 5 MPStartLocations: SpawnMPUnits: PathFinder: ValidateOrder: DebugPauseState: MINP: Mine: CrushClasses: apmine,atmine DetonateClasses: apmine,atmine AvoidFriendly: no Explodes: Weapon: APMine Health: HP: 50 Armor: Type: Light RenderSimple: BelowUnits: Cloak: CloakSound: UncloakSound: Palette: Tooltip: Name: Anti-Personnel Mine ProximityCaptor: Types: Mine TargetableUnit: TargetTypes: Ground BodyOrientation: MINV: Mine: CrushClasses: atmine,apmine DetonateClasses: atmine AvoidFriendly: no Explodes: Weapon: ATMine Health: HP: 50 Armor: Type: Light RenderSimple: BelowUnits: Cloak: CloakSound: UncloakSound: Palette: Tooltip: Name: Anti-Tank Mine ProximityCaptor: Types: Mine TargetableUnit: TargetTypes: Ground BodyOrientation: CRATE: Tooltip: Name: Crate Crate: Lifetime: 120 TerrainTypes: Clear, Rough, Road, Water, Ore, Beach GiveCashCrateAction: Amount: 1000 SelectionShares: 50 UseCashTick: yes LevelUpCrateAction: SelectionShares: 40 ExplodeCrateAction@fire: Weapon: CrateNapalm SelectionShares: 5 ExplodeCrateAction@boom: Weapon: CrateExplosion SelectionShares: 5 HideMapCrateAction: SelectionShares: 5 Effect: hide-map HealUnitsCrateAction: Notification: heal2.aud SelectionShares: 2 Effect: heal RevealMapCrateAction: SelectionShares: 1 Effect: reveal-map SupportPowerCrateAction@parabombs: SelectionShares: 5 Proxy: powerproxy.parabombs Effect: parabombs GiveMcvCrateAction: SelectionShares: 2 NoBaseSelectionShares: 100 Unit: mcv GiveUnitCrateAction@jeep: SelectionShares: 7 Unit: jeep GiveUnitCrateAction@arty: SelectionShares: 6 Unit: arty GiveUnitCrateAction@v2rl: SelectionShares: 6 Unit: v2rl GiveUnitCrateAction@1tnk: SelectionShares: 5 Unit: 1tnk GiveUnitCrateAction@2tnk: SelectionShares: 4 Unit: 2tnk GiveUnitCrateAction@3tnk: SelectionShares: 4 Unit: 3tnk GiveUnitCrateAction@4tnk: SelectionShares: 3 Unit: 4tnk RenderSimple: ProximityCaptor: Types:Crate Passenger: BodyOrientation: CAMERA: Aircraft: Health: HP:1000 RevealsShroud: Range: 10 ProximityCaptor: Types:Camera BodyOrientation: FLARE: Aircraft: Health: HP:1000 RevealsShroud: Range: 3 RenderFlare: Image: smokland HiddenUnderFog: Tooltip: Name: Flare ProximityCaptor: Types: Flare BodyOrientation: powerproxy.parabombs: AirstrikePower: Icon: parabombs Description: Parabombs (Single Use) LongDesc: A Badger drops a load of parachuted\nbombs on your target. OneShot: yes AllowMultiple: yes UnitType: badr.bomber SelectTargetSound: slcttgt1.aud FlareType: flare powerproxy.sonarpulse: SonarPulsePower: Icon: sonar Description: Sonar Pulse (Single Use) LongDesc: Reveals all submarines on the map for a \nshort time. AllowMultiple: yes OneShot: yes EndChargeSound: pulse1.aud SelectTargetSound: slcttgt1.aud mpspawn: Waypoint: RenderEditorOnly: BodyOrientation: waypoint: Waypoint: RenderEditorOnly: BodyOrientation: