E1: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Owner: gdi,nod Hotkey: i Valued: Cost: 120 Tooltip: Name: Light Infantry Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Health: HP: 125 Mobile: Speed: 5 Armament: Weapon: Minigun AttackFrontal: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 E2: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Owner: gdi Hotkey: n Valued: Cost: 200 Tooltip: Name: Disc Thrower Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Health: HP: 150 Mobile: Speed: 4 Armament: Weapon: Grenade LocalOffset: 0,0,555 FireDelay: 15 AttackFrontal: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 E3: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 20 Owner: nod Hotkey: r Valued: Cost: 250 Tooltip: Name: Rocket Infantry Description: Anti-tank infantry.\n Strong vs Tanks\n Weak vs Infantry Selectable: Bounds: 12,17,0,-9 Voice: Rocket Health: HP: 100 Mobile: Speed: 3 Armament@PRIMARY: Weapon: Bazooka LocalOffset: 0,0,555 AttackFrontal: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 WEEDGUY: Inherits: ^Infantry Valued: Cost: 300 Tooltip: Name: Chem Spray Infantry Description: Advanced Anti-infantry unit.\n Strong vs Infantry\n Weak vs Vehicles Buildable: Queue: Infantry BuildPaletteOrder: 50 Owner: gdi Selectable: Bounds: 12,17,0,-6 Voice: Weed Mobile: Speed: 3 Health: HP: 130 CrushableInfantry: CrushSound: squish2.aud Armament: Weapon: MultiCluster LocalOffset: 85,0,384 FireDelay: 3 AttackFrontal: # -PoisonedByTiberium: -RenderInfantry: RenderInfantryProne: TakeCover: MEDIC: Inherits: ^Infantry Valued: Cost: 600 Tooltip: Name: Medic Description: Heals nearby infantry.\n Strong vs Nothing\n Weak vs Everything Buildable: Queue: Infantry BuildPaletteOrder: 60 Owner: gdi Selectable: Bounds: 12,17,0,-6 Voice: Medic Mobile: Speed: 4 Health: HP: 125 CrushableInfantry: CrushSound: squish2.aud Armament: Weapon: Heal AttackFrontal: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 SelfHealing: Passenger: PipType: Red ENGINEER: Inherits: ^Infantry Valued: Cost: 500 Tooltip: Name: Engineer Description: Infiltrates and captures enemy structures.\n Strong vs Nothing\n Weak vs Everything Buildable: Queue: Infantry BuildPaletteOrder: 30 Owner: gdi,nod Selectable: Bounds: 12,17,0,-6 Voice: Engineer Mobile: Speed: 4 Health: HP: 500 Passenger: PipType: Yellow EngineerRepair: RepairsBridges: Captures: CaptureTypes: building -AutoTarget: AttackMove: JustMove: true -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 TakeCover: -GainsExperience: UMAGON: Inherits: ^Infantry Valued: Cost: 400 Tooltip: Name: Umagon Description: Elite sniper infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Buildable: Queue: Infantry BuildPaletteOrder: 50 Owner: gdi Selectable: Bounds: 12,17,0,-6 Voice: Umagon Mobile: Speed: 5 Health: HP: 150 Passenger: # TODO: # PipType: White RevealsShroud: Range: 7 Armament: Weapon: Sniper AttackFrontal: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 GHOST: Inherits: ^Infantry Valued: Cost: 1750 Tooltip: Name: Ghost Stalker Description: Elite commando infantry, armed with \ndual pistols and C4.\n Strong vs Infantry, Buildings\n Weak vs Vehicles\n Special Ability: Destroy Building with C4\n\nMaximum 1 can be trained BuildLimit: 1 Buildable: Queue: Infantry BuildPaletteOrder: 50 Owner: gdi Selectable: Bounds: 12,17,0,-6 Voice: Ghost Mobile: Speed: 4 Health: HP: 200 Passenger: # TODO: # PipType: White RevealsShroud: Range: 6 Armament: Weapon: LtRail CrushableInfantry: CrushSound: squish2.aud AttackFrontal: C4Demolition: C4Delay: 45 TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 JUMPJET: Inherits: ^Infantry Valued: Cost: 600 Tooltip: Name: Jumpjet Infantry Buildable: Queue: Infantry BuildPaletteOrder: 50 Owner: gdi Selectable: Bounds: 12,17,0,-6 Voice: JumpJet Mobile: Speed: 4 Health: HP: 120 Armor: Type: Light Passenger: PipType: Green RevealsShroud: Range: 6 Armament: Weapon: JumpCannon -CrushableInfantry: AttackFrontal: TakeCover: RenderInfantry: # LeavesHusk: # TODO # Transforms: # TODO CHAMSPY: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 60 Owner: nod Hotkey: p Valued: Cost: 700 SpyToolTip: Name: Chameleon Spy Description: Infiltrates enemy structures to gather \nintelligence. Exact effect depends on the \nbuilding infiltrated.\n Strong vs Nothing\n Weak vs Everything\n Special Ability: Disguised Selectable: Voice: Spy Bounds: 12,17,0,-9 Health: HP: 120 Mobile: Speed: 6 RevealsShroud: Range: 9 Passenger: # TODO # PipType: White TakeCover: Spy: Infiltrates: Types: Cash, SupportPower, Exploration -AutoTarget: AttackMove: JustMove: true -RenderInfantry: RenderSpy: IdleAnimations: idle1,idle2 CYBORG: Inherits: ^Infantry Armor: Type: Heavy Valued: Cost: 650 Tooltip: Name: Cyborg Infantry Description: Cybernetic infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Buildable: Queue: Infantry BuildPaletteOrder: 50 Owner: nod -CrushableInfantry: CrushSound: squish2.aud Selectable: Bounds: 12,17,0,-6 # TODO: wrong Voice: Cyborg Mobile: Speed: 4 Health: HP: 300 # -PoisonedByTiberium: # TiberiumHeal: # TODO Passenger: # TODO: # PipType: White RevealsShroud: Range: 5 Armament: Weapon: Vulcan3 AttackFrontal: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 # LeavesHusk: # TODO: # CrawlingCyborg CYC2: Inherits: ^Infantry Armor: Type: Heavy Valued: Cost: 2000 Tooltip: Name: Cyborg Commando Description: Elite cybernetic infantry unit.\n Strong vs Infantry, Buildings\n Weak vs Vehicles Buildable: Queue: Infantry BuildPaletteOrder: 50 Owner: nod -CrushableInfantry: CrushSound: squish2.aud Selectable: Bounds: 12,17,0,-6 # TODO: wrong Voice: CyborgCommando Mobile: Speed: 4 Health: HP: 500 # -PoisonedByTiberium: # TiberiumHeal: # TODO Passenger: # TODO: # PipType: White RevealsShroud: Range: 7 Armament: Weapon: Sniper AttackFrontal: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 # LeavesHusk: # TODO: # CrawlingCyborgCommando MUTANT: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Owner: forgotten Valued: Cost: 100 Tooltip: Name: Mutant Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Voice: Mutant Health: HP: 50 Mobile: Speed: 4 RevealsShroud: Range: 4 Armament: Weapon: Vulcan AttackFrontal: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 # -PoisonedByTiberium: # TiberiumHeal: # TODO MWMN: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Owner: forgotten Valued: Cost: 100 Tooltip: Name: Mutant Soldier Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Voice: Mutant Health: HP: 50 Mobile: Speed: 4 RevealsShroud: Range: 4 Armament: Weapon: Vulcan AttackFrontal: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 # -PoisonedByTiberium: # TiberiumHeal: # TODO MUTANT3: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Owner: forgotten Valued: Cost: 100 Tooltip: Name: Mutant Sergeant Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Voice: Mutant Health: HP: 50 Mobile: Speed: 4 RevealsShroud: Range: 4 Armament: Weapon: Vulcan AttackFrontal: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 # -PoisonedByTiberium: # TiberiumHeal: # TODO MHIJACK: # TODO: does not work Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Owner: forgotten Valued: Cost: 100 Tooltip: Name: Mutant Hijacker Description: General-purpose infantry.\n Strong vs Infantry\n Weak vs Vehicles Selectable: Bounds: 12,17,0,-9 Voice: Hijacker Health: HP: 300 Mobile: Speed: 7 RevealsShroud: Range: 6 -AutoTarget: -AttackMove: TakeCover: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 # -PoisonedByTiberium: # TiberiumHeal: # TODO TRATOS: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Owner: forgotten Valued: Cost: 100 Tooltip: Name: Tratos Selectable: Bounds: 12,17,0,-9 Voice: Tratos Health: HP: 200 Mobile: Speed: 5 RevealsShroud: Range: 4 TakeCover: -AutoTarget: -AttackMove: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 # -PoisonedByTiberium: # TiberiumHeal: # TODO OXANNA: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Owner: forgotten Valued: Cost: 100 Tooltip: Name: Oxanna Selectable: Bounds: 12,17,0,-9 Voice: Oxanna Health: HP: 50 Mobile: Speed: 4 RevealsShroud: Range: 4 TakeCover: -AutoTarget: -AttackMove: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 # -PoisonedByTiberium: # TiberiumHeal: # TODO SLAV: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Owner: forgotten Valued: Cost: 100 Tooltip: Name: Slavick Selectable: Bounds: 12,17,0,-9 Voice: Slavick Health: HP: 300 Mobile: Speed: 4 RevealsShroud: Range: 4 TakeCover: -AutoTarget: -AttackMove: -RenderInfantry: RenderInfantryProne: IdleAnimations: idle1,idle2 # -PoisonedByTiberium: # TiberiumHeal: # TODO DOGGIE: Inherits: ^Infantry Tooltip: Name: Tiberian Fiend Buildable: Queue: Infantry BuildPaletteOrder: 100 Owner: None Health: Radius: 3 HP: 250 Valued: Cost: 100 Armor: Type: Light RevealsShroud: Range: 4 Mobile: Speed: 8 # CrushableInfantry: # CrushSound: squish2.aud Selectable: Voice: Fiend TargetableUnit: TargetTypes: Ground Armament: Weapon: FiendShard AttackFrontal: AttackWander: # -PoisonedByTiberium: # TiberiumHeal: # TODO VISSML: Inherits: ^Infantry Tooltip: Name: Baby Visceroid Buildable: Queue: Infantry BuildPaletteOrder: 100 Owner: None Health: HP: 200 Valued: Cost: 1 Armor: Type: Light RevealsShroud: Range: 0 Mobile: Speed: 8 ROT: 16 -CrushableInfantry: Selectable: Voice: Fiend TargetableUnit: TargetTypes: Ground -AutoTarget: -AttackMove: # -PoisonedByTiberium: # TiberiumHeal: # TODO -RenderInfantry: RenderUnit: VISLRG: Inherits: ^Infantry Tooltip: Name: Adult Visceroid Buildable: Queue: Infantry BuildPaletteOrder: 100 Owner: None Health: HP: 500 Valued: Cost: 1 Armor: Type: Light RevealsShroud: Range: 0 Mobile: Speed: 8 ROT: 16 -CrushableInfantry: Selectable: Voice: Fiend TargetableUnit: TargetTypes: Ground Armament: Weapon: SlimeAttack AttackFrontal: AttackWander: # -PoisonedByTiberium: # TiberiumHeal: # TODO -RenderInfantry: RenderUnit: CIV1: Inherits: ^CivilianInfantry CIV2: Inherits: ^CivilianInfantry CIV3: Inherits: ^CivilianInfantry