Player: -ConquestVictoryConditions: World: -CrateSpawner: -SpawnMPUnits: -MPStartLocations: MusicPlaylist: BackgroundMusic: intro ResourceType@ore: ValuePerUnit: 0 LuaScript: Scripts: desert-shellmap.lua ScriptUpgradesCache: Upgrades: unkillable -StartGameNotification: ^Vehicle: GivesBounty: Percentage: 0 GainsExperience: Upgrades: DamageMultiplier@UNKILLABLE: UpgradeTypes: unkillable Modifier: 0, 0 ^Tank: GivesBounty: Percentage: 0 GainsExperience: Upgrades: DamageMultiplier@UNKILLABLE: UpgradeTypes: unkillable Modifier: 0, 0 ^Infantry: GivesBounty: Percentage: 0 GainsExperience: Upgrades: DeathSounds@NORMAL: VolumeMultiplier: 0.1 DeathSounds@BURNED: VolumeMultiplier: 0.1 DeathSounds@ZAPPED: VolumeMultiplier: 0.1 DamageMultiplier@UNKILLABLE: UpgradeTypes: unkillable Modifier: 0, 0 ^Ship: GivesBounty: Percentage: 0 GainsExperience: Upgrades: DamageMultiplier@UNKILLABLE: UpgradeTypes: unkillable Modifier: 0, 0 ^Plane: GivesBounty: Percentage: 0 DamageMultiplier@UNKILLABLE: UpgradeTypes: unkillable Modifier: 0, 0 ^Building: GivesBounty: Percentage: 0 DamageMultiplier@UNKILLABLE: UpgradeTypes: unkillable Modifier: 0, 0 OILB: CashTrickler: ShowTicks: false TRAN.Husk2: Burns: Damage: 0 MISS: DamageMultiplier@INVULNERABLE: Modifier: 0 APC: Cargo: InitialUnits: e1, e1, e2, e3, e4 Ant: Buildable: Prerequisites: barr Health: HP: 200 E7: -AnnounceOnKill: powerproxy.paratroopers: AlwaysVisible: ParatroopersPower: DisplayBeacon: false DropItems: E1,E1,E2,E3,E4 powerproxy.parazombies: AlwaysVisible: ParatroopersPower: DropItems: ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE,ZOMBIE QuantizedFacings: 8 DisplayBeacon: false