light_inf: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 10 Valued: Cost: 50 CustomBuildTimeValue: Value: 54 Tooltip: Name: Light Infantry Description: General-purpose infantry\n Strong vs Infantry\n Weak vs Vehicles, Artillery Health: HP: 600 Mobile: Speed: 43 Armament: Weapon: LMG AttackFrontal: WithInfantryBody: AttackSequence: shoot engineer: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 50 Prerequisites: upgrade.barracks, ~techlevel.medium Valued: Cost: 400 CustomBuildTimeValue: Value: 108 Tooltip: Name: Engineer Description: Infiltrates and captures enemy structures\n Strong vs Buildings\n Weak vs Everything Health: HP: 500 RevealsShroud: Range: 2c768 Mobile: Speed: 31 Passenger: PipType: Yellow EngineerRepair: Captures: CaptureTypes: building, husk -AutoTarget: Voiced: VoiceSet: EngineerVoice trooper: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 20 Prerequisites: upgrade.barracks, ~techlevel.medium Valued: Cost: 90 CustomBuildTimeValue: Value: 73 Tooltip: Name: Trooper Description: Anti-tank/Anti-aircraft infantry\n Strong vs Tanks, Aircraft\n Weak vs Infantry, Artillery Health: HP: 700 RevealsShroud: Range: 4c768 Mobile: Speed: 31 Armament: Weapon: Bazooka LocalOffset: 128,0,256 AttackFrontal: WithInfantryBody: AttackSequence: shoot thumper: Inherits: ^Infantry -AutoTarget: Buildable: Queue: Infantry BuildPaletteOrder: 60 Prerequisites: upgrade.barracks, ~techlevel.high Valued: Cost: 200 CustomBuildTimeValue: Value: 108 Tooltip: Name: Thumper Description: Attracts nearby worms\n Unarmed Health: HP: 375 RevealsShroud: Range: 2c768 Mobile: UpgradeTypes: deployed UpgradeMaxEnabledLevel: 0 Speed: 43 DeployToUpgrade: DeployedUpgrades: deployed Facing: 128 AllowedTerrainTypes: Sand, Spice, Dune, SpiceSand WithInfantryBody: UpgradeTypes: deployed UpgradeMaxEnabledLevel: 0 WithSpriteBody@DEPLOYED: Sequence: thump UpgradeTypes: deployed UpgradeMinEnabledLevel: 1 WithIdleOverlay@DEPLOYED: Sequence: thump-sand UpgradeTypes: deployed UpgradeMinEnabledLevel: 1 AmbientSound: SoundFile: THUMPER1.WAV Interval: 60 UpgradeTypes: deployed UpgradeMinEnabledLevel: 1 AttractsWorms: Intensity: 1000 Falloff: 0, 0, 0, 100, 100, 100, 25, 11, 6, 4, 3, 2, 1, 0 UpgradeTypes: deployed UpgradeMinEnabledLevel: 1 Passenger: PipType: Blue Voiced: VoiceSet: EngineerVoice fremen: Inherits: ^Infantry Tooltip: Name: Fremen Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles\n Special Ability: Invisibility Buildable: Queue: Infantry BuildPaletteOrder: 100 Prerequisites: ~disabled Mobile: Speed: 43 Valued: Cost: 200 ## actually 0, but spawns from support power at Palace Health: HP: 700 RevealsShroud: Range: 4c768 AutoTarget: ScanRadius: 7 InitialStance: HoldFire InitialStanceAI: ReturnFire Armament@PRIMARY: Weapon: Fremen_S Armament@SECONDARY: Weapon: Fremen_L AttackFrontal: WithInfantryBody: AttackSequence: shoot Cloak: InitialDelay: 85 CloakDelay: 85 CloakSound: STEALTH1.WAV UncloakSound: STEALTH2.WAV IsPlayerPalette: true -MustBeDestroyed: Voiced: VoiceSet: FremenVoice grenadier: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 80 Prerequisites: ~barracks.atreides, upgrade.barracks, high_tech_factory, ~techlevel.medium Valued: Cost: 80 CustomBuildTimeValue: Value: 81 ## Wasn't converted, copied from Sardauker who has same value in TibEd. Tooltip: Name: Grenadier Description: Infantry armed with grenades. \n Strong vs Buildings, Infantry\n Weak vs Vehicles Health: HP: 600 Mobile: Speed: 43 Armament: Weapon: grenade LocalOffset: 0,0,320 FireDelay: 15 AttackFrontal: WithInfantryBody: AttackSequence: throw IdleSequences: idle Explodes: Weapon: GrenDeath EmptyWeapon: GrenDeath sardaukar: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 80 Prerequisites: ~barracks.harkonnen, palace, ~techlevel.high Valued: Cost: 200 CustomBuildTimeValue: Value: 81 Tooltip: Name: Sardaukar Description: Elite assault infantry\n Strong vs Infantry, Vehicles\n Weak vs Artillery Health: HP: 1000 Mobile: Speed: 31 RevealsShroud: Range: 4c768 WithInfantryBody: AttackSequence: shoot Armament@PRIMARY: Weapon: M_LMG Armament@SECONDARY: Weapon: M_HMG AttackFrontal: Voiced: VoiceSet: GenericVoice Explodes: Weapon: SardDeath EmptyWeapon: SardDeath Chance: 100 saboteur: Inherits: ^Infantry Buildable: Queue: Infantry BuildPaletteOrder: 100 Prerequisites: ~disabled Valued: Cost: 300 ## actually 0, but spawns from support power at Palace Tooltip: Name: Saboteur Description: Sneaky infantry, armed with explosives\n Strong vs Buildings\n Weak vs Everything\n Special Ability: destroy buildings Health: HP: 400 Mobile: Speed: 43 C4Demolition: C4Delay: 0 Flashes: 0 EnterBehaviour: Suicide -AutoTarget: Cloak: InitialDelay: 85 CloakDelay: 85 CloakSound: STEALTH1.WAV UncloakSound: STEALTH2.WAV UncloakOn: Attack, Unload, Infiltrate, Demolish, Move IsPlayerPalette: true Voiced: VoiceSet: SaboteurVoice nsfremen: Inherits: fremen Tooltip: Description: Elite sniper infantry unit\n Strong vs Infantry\n Weak vs Vehicles Buildable: BuildPaletteOrder: 105 Prerequisites: ~disabled RenderSprites: Image: fremen -Cloak: