LMG: ReloadDelay: 30 Range: 2c512 Report: MGUN2.WAV Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage Spread: 128 Falloff: 100, 50, 25, 0 Damage: 125 Versus: wall: 10 building: 25 wood: 75 light: 40 heavy: 20 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs Fremen_S: ReloadDelay: 40 Range: 2c512 Report: FREMODD1.WAV Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage Spread: 128 Falloff: 100, 50, 25, 0 Damage: 125 Versus: wall: 10 building: 25 wood: 75 light: 40 heavy: 20 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: small_explosion ImpactSounds: EXPLSML2.WAV M_LMG: ReloadDelay: 40 Range: 2c512 Report: MGUN2.WAV Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage Spread: 128 Falloff: 100, 50, 25, 0 Damage: 125 Versus: wall: 10 building: 25 wood: 75 light: 40 heavy: 20 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs M_HMG: ReloadDelay: 40 Range: 3c512 Report: 20MMGUN1.WAV Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage Spread: 192 Falloff: 100, 50, 25, 0 Damage: 250 Versus: none: 25 building: 50 wood: 65 heavy: 50 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs Fremen_L: ReloadDelay: 40 Delay: 5 Range: 3c512 Report: BAZOOK2.WAV Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage Spread: 192 Falloff: 100, 50, 25, 0 Damage: 250 Versus: none: 25 building: 50 wood: 65 heavy: 50 invulnerable: 0 cy: 20 harvester: 50 DamageTypes: Prone50Percent, TriggerProne, SmallExplosionDeath Warhead@2Eff: CreateEffect Explosions: small_explosion HMG: ReloadDelay: 20 Range: 3c0 Report: 20MMGUN1.WAV Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage Spread: 160 Falloff: 100, 60, 30, 0 Damage: 180 Versus: wall: 10 building: 25 wood: 75 light: 40 heavy: 20 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs HMGo: ReloadDelay: 18 Range: 3c0 Report: 20MMGUN1.WAV Projectile: Bullet Speed: 1c256 Warhead@1Dam: SpreadDamage Spread: 160 Falloff: 100, 60, 30, 0 Damage: 180 Versus: wall: 10 building: 25 wood: 75 light: 40 heavy: 20 invulnerable: 0 cy: 20 harvester: 25 DamageTypes: Prone50Percent, TriggerProne, BulletDeath Warhead@2Eff: CreateEffect Explosions: piffs HMG_muzzle: ReloadDelay: 16 Range: 3c0 Burst: 3 BurstDelay: 2 Warhead@TargetValidation: SpreadDamage HMGo_muzzle: ReloadDelay: 14 Range: 3c0 Burst: 3 BurstDelay: 2 Warhead@TargetValidation: SpreadDamage