Player: -ConquestVictoryConditions: MissionObjectives: EarlyGameOver: true -EnemyWatcher: Shroud: FogLocked: True FogEnabled: True ExploredMapLocked: True ExploredMapEnabled: False PlayerResources: DefaultCashLocked: True DefaultCash: 0 World: -CrateSpawner: -SpawnMPUnits: -MPStartLocations: LuaScript: Scripts: allies05a.lua, allies05a-AI.lua ObjectivesPanel: PanelName: MISSION_OBJECTIVES MissionData: Briefing: Rescue Tanya.\n\nOnce disguised, your spy can move past any enemy unit, except dogs, without being detected. Direct him into the weapons factory located at a nearby Soviet Base where he will hijack a truck and free Tanya.\n\nWith Tanya's help, take out the air defenses on the island and a Chinook will arrive to rescue her.\n\nThen destroy all remaining Soviet buildings and units. BriefingVideo: ally5.vqa StartVideo: tanya1.vqa WinVideo: tanya2.vqa LossVideo: grvestne.vqa MapBuildRadius: AllyBuildRadiusLocked: True AllyBuildRadiusEnabled: False MapOptions: TechLevelLocked: True TechLevel: Medium Difficulties: Easy, Normal, Hard, Real tough guy ShortGameLocked: True ShortGameEnabled: False ^Infantry: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Tank: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false Demolishable: ^Vehicle: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false Demolishable: ^Building: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Plane: Tooltip: GenericVisibility: Enemy ShowOwnerRow: false ^Wall: Tooltip: ShowOwnerRow: false ^Husk: Tooltip: GenericVisibility: Enemy, Ally, Neutral GenericStancePrefix: false ShowOwnerRow: false ^Crate: Tooltip: ShowOwnerRow: false Camera.Truk: AlwaysVisible: Mobile: TerrainSpeeds: RevealsShroud: Range: 4c0 ScriptTriggers: FTUR: DetectCloaked: Range: 0 TSLA: DetectCloaked: Range: 0 Buildable: Prerequisites: ~disabled SAM: DetectCloaked: Range: 0 Buildable: Prerequisites: ~disabled LST: -Selectable: Targetable: TargetTypes: Ground, Water Tooltip: GenericVisibility: Enemy ShowOwnerRow: false LST.IN: Inherits: LST RenderSprites: Image: LST Cargo: Types: disabled TRAN: -Selectable: RevealsShroud: Range: 4c0 Tooltip: ShowOwnerRow: false Targetable@GROUND: TargetTypes: Ground TRAN.IN: Inherits: TRAN RenderSprites: Image: TRAN Cargo: Types: disabled FLARE: Tooltip: ShowOwnerRow: false TRUK.mission: Inherits: TRUK Buildable: Prerequisites: ~disabled WithFacingSpriteBody: -SpawnActorOnDeath: -EjectOnDeath: RenderSprites: Image: TRUK SPY: Infiltrates: Types: Mission Objectives DisguiseToolTip: ShowOwnerRow: false WEAP: -InfiltrateForSupportPower: Targetable: TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives MISS: Tooltip: Name: Prison ShowOwnerRow: False Targetable: TargetTypes: Ground, C4, DetonateAttack, Structure, Mission Objectives E7.noautotarget: Inherits: E7 AutoTarget: EnableStances: false -AttackMove: RenderSprites: Image: E7 Colt: Inherits: ^Defense AutoTargetIgnore: Valued: Cost: 800 Building: Footprint: _ x Dimensions: 1,2 Health: HP: 400 Armor: Type: Heavy RevealsShroud: Range: 0c0 Turreted: TurnSpeed: 15 InitialFacing: 224 RenderSprites: Image: AGUN Armament: Weapon: MissionColt LocalOffset: 432,150,-30, 432,-150,-30 AttackTurreted: AutoTarget: -Selectable: -Huntable: E1.Autotarget: Inherits: E1 Buildable: Prerequisites: ~disabled RevealsShroud: Range: 8c0 AutoTarget: ScanRadius: 7 RenderSprites: Image: E1 E2.Autotarget: Inherits: E2 Buildable: Prerequisites: ~disabled RevealsShroud: Range: 8c0 AutoTarget: ScanRadius: 7 RenderSprites: Image: E2 AFLD: AirstrikePower@spyplane: Prerequisites: ~disabled ParatroopersPower@paratroopers: Prerequisites: ~disabled FCOM: MustBeDestroyed: Tooltip: ShowOwnerRow: false 4TNK: Buildable: Prerequisites: ~disabled MCV: Buildable: Prerequisites: ~disabled MNLY.AP: Buildable: Prerequisites: ~disabled TTNK: Buildable: Prerequisites: ~disabled FTRK: Buildable: Prerequisites: ~disabled DTRK: Buildable: Prerequisites: ~disabled QTNK: Buildable: Prerequisites: ~disabled MSLO: Buildable: Prerequisites: ~disabled SPEN: Buildable: Prerequisites: ~disabled IRON: Buildable: Prerequisites: ~disabled STEK: Buildable: Prerequisites: ~disabled E6: Buildable: Prerequisites: ~disabled HIJACKER: Buildable: Prerequisites: ~disabled SHOK: Buildable: Prerequisites: ~disabled MIG: Buildable: Prerequisites: ~disabled